Players set sail from Old World Ports with a fleet of three ships and cross the uncharted waters of the Atlantic, where unseen Sea Monsters lurk below the waves. Players navigate through typhoons, get blown off course and even drift out to sea. A roll on the Seafarer’s Die determines a ships’ direction, while a roll of the Deep Sea Die determine may determine a player’s fate. The game comes with a game board, a dozen ships flying four flags, eight sea monster/wave tiles, four port of call cards, eight typhoon cards and two colorful dice. Launch date: March 2008.