Pretend Play Heralds the Lost Art of Creative Playtime
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November 2003 | Vol. II - No. 11

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Pretend Play Heralds the Lost Art of Creative Playtime

Amid the emergence of toys designed to make children smarter, there appears to be a renewed appreciation for toys that encourage make-believe playtime. Long recognized for its therapeutic benefits, pretend play also develops the so-called “left brain,” which psychologists believe controls the more creative and artistic thinking processes, areas not usually stimulated by the plethora of academic learning toys.

"There is a school of thought that is in direct opposition to this [ideas about conventional learning toys]," said Mark Carlson, director of sales and marketing for Creative Teaching Associates (ToyShow), a company specializing in learning toys. "It says to develop more healthy individuals, you need the kids to have their playtime to develop the left side of the brain, that we are pushing the kids too quickly."

"What children need to do is play with open-ended toys," agreed Karen Hewitt, president and designer for Learning Materials Workshop (ToyDirectory). "I worry that children are not just allowed to play. Parents are almost obsessed with doing everything faster. Have a 6 year old do what a 6 year old can do. They need time just to spend dreaming with children and letting them dream and play, too."

"What children need to do is play with open-ended toys. I worry that children are not just allowed to play. Parents are almost obsessed with doing everything faster.”

There are signs that parents and toy buyers are embracing creative play and unstructured toys. For example, Toy Industry Association statistics show sales in the arts and crafts category topped $1.4 billion in 2002, up more than 16 percent from 2001.

"There has been such innovation in the arts and crafts area," agrees Shannon Eis, spokesperson for Toy Industry Association. "It's doing an activity that leaves the children with a toy they can play with after, letting children create things that they want to use and share."

Eis points out, however, that toy manufactures and designers are not the ones discovering the benefits of toys that encourage pretend play. "Innovative and creative play has always been an important part to the toy manufacturers," she notes. "Parents’ thinking shifts on this."

Outside of the arts and crafts area, products that set the stage for children to create their own make-believe worlds are finding a foothold with consumers. "The truth is, it's all theatrical," said Susan Podshadley, owner and designer of Fairytale Fashion, a Massachusetts-based company producing high-quality children's costumes. "Kids love to pretend to be something or somebody else." Specializing in child-sized princess and fairy dresses designed to fit right over regular clothing, Podshadley's line offers young girls an entrance into their own make-believe world.

"Princesses, fairies and Little Red Riding Hood are just starting points for kids to create anything they want," she explained, recalling with a chuckle a time when her own niece donned a costume. "I said, ‘You're a beautiful princess,’ and she said, 'I'm not a princess; I'm a queen.'"

Available in specialty boutiques and through the company website, Podshadley says her customers are mainly females in high-income brackets. "Mothers, grandmothers and doting aunts buy these things. They make great Christmas gifts," she said.

At Pharmtec (ToyShow), home of My Very Own House™, Vice President of Marketing and Sales Bob Becker has seen a move toward parents wanting to participate in activities with their children, and pretend play is part of that experience.

"A lot of people want to spend time with their kids creatively," he said. "From the consumer standpoint, as more people had to put their kids in daycare, they had the extra money, and they could go out and buy the $150 educational toy. Then people started to spend more quality time, so they were looking for games that, rather than one controller, had two controllers."

The predominance of interactive toys may have stunted creativity in kids. Kids are weaned on “whiz-bang toys,” and they’ve forgotten how to entertain themselves.

He also believes the predominance of interactive toys may have stunted creativity in kids.

"Kids are so used to having all these whiz-bang toys, and they forgot how to entertain themselves," he said. The goal of My Very Own House™ was to create a durable, foldable cardboard playhouse that could act as the blank slate for a variety of make-believe scenarios. Like Fairytale Fashion, Becker's product line appeals to higher-income shoppers looking for unique gifts.

"A lot of grandparents are buying them for their grandchildren," he said. "The grandparents—we call them ‘geographically distant relatives’—they purchase them so when the child comes to visit, they can have something [to] spend one-on-one time with them."

That is especially true, Becker says, of families with an only child. "Most definitely, moms that have a single child purchase these the most," he agreed. "The ones that have multiple kids only purchase them for a party."

From building bonds between parent and child to developing creative problem-solving skills, products that inspire make-believe are, above all else, fun.







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