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November 2007 New Toys — General Games



Triplexity by FAMILY GAMES INC.
Triplexity by FAMILY GAMES INC.

Build a stack with 3 of the same colored pieces or place the same color at the top of all three stacks. Either way, the constant shifting of pieces into new positions between you and your opponent, will make you realize that when playing Triplexity, things don't always stack up the way you want! 9/18/2007

Magnacube by FAMILY GAMES INC.
Magnacube by FAMILY GAMES INC.

Small magnets have been imbedded in the wooden blocks. When you attempt to reconstruct the cube, the blocks may pull together or push apart, making it quite a polarizing puzzle. 9/18/2007 (Price: $17.98)

Farkle by PATCH PRODUCTS INC.
Farkle by PATCH PRODUCTS INC.

In this "classic dice-rolling, risk-taking game," two or more players strategically compete by rolling to build their score or playing it safe so as not to lose points in a Farkle. Game play takes approximately 30 minutes. The game comes with six dice, a shaker cup, a score pad and rules. “Farkle combines strategy and luck in a dice game that everyone will want to continue playing. Sir Albert Farkle reportedly first played Farkle more than 500 years ago in Iceland,” Public Relations Manager Barbara Uebelacker of Patch Products told TDmonthly. Launch date: July 2007. 9/17/2007 (Price: $8.99)

Hannah Montana 4-in-1 One in a Million TV Game by JAKKS PACIFIC INC.

This game features Miley Stewart and her friends working together to promote her latest hit CD. Kids can help Miley with her daily challenges associated with being the pop star Hannah Montana and as a high school student. Avoiding obstacles, quick-changes and making appearances for fans are just part of the life kids will get to lead in this game. Launch date: August 2007. 9/12/2007 (Price: $19.99)

Deluxe Lifestyle TV Game - Hannah Montana: Best of Both Worlds by JAKKS PACIFIC INC.

In this new game, kids can live like a normal teenager by day and movie star by night. Kids can help manage Miley’s bus schedule, maintain Miley’s relationships with friends and family, and keep Hannah at the top of her game with performance at school and by practicing her singing and dancing. Launch date: August 2007. 9/12/2007 (Price: $44.99)

Calamityville™ by FUNDEX GAMES
Calamityville™ by FUNDEX GAMES

The Gold Rush Boom and Bust Game! If you draw a “donkey goes wild!” card, the donkey bucks it’s legs to knock down one of your opponents’ buildings! This wild action is sure to keep you on your feet! Players build up the town during the Boom and the town goes broke during the bust. The player with the most assets when “the gold runs out” card is drawn wins! 9/7/2007 (Price: $19.99) [Add to my Inquiry Basket][?]

Toss-a-Chore by BLUEBONNET GAMES
Toss-a-Chore by BLUEBONNET GAMES

Make chore time fun time! Roll the Toss-a-Chore dice to determine your chores. Game includes 2 Toss-a-Chore dice. 9/7/2007 (Price: $2.99)

The Construction Game™ by THE WEEKEND FARMER CO.
The Construction Game™ by THE WEEKEND FARMER CO.

THE CONSTRUCTION GAME™, gives players a first hand try at making it big in the world of big equipment and big deals. Bid on jobs, buy dozers, backhoes, excavators, and scrapers, then put them to work. Build slowly or borrow your way to the top! There is no free lunch served at the job site. Be the biggest contractor in the valley. 9/6/2007 (Price: $34.95) [Add to my Inquiry Basket][?]

Farming Game Kids™ by THE WEEKEND FARMER CO.
Farming Game Kids™ by THE WEEKEND FARMER CO.

FARMING GAME KIDS™, helps develop skills in addition, subtraction, counting money, reading simple charts, and that most important lesson in farming, keeping a stiff upper lip when things aren’t going just right. For players ages 3—9 with three different playing levels. (Watch the Farming Game Kids™ Video Watch Video) 9/6/2007 (Price: $23.95) [Add to my Inquiry Basket][?]

University Games - Dr. Seuss 4–in–1 Card Games (Tin) by UNIVERSITY GAMES
University Games - Dr. Seuss 4–in–1 Card Games (Tin) by UNIVERSITY GAMES

This four-in-one card game assortment is based on four of Dr. Seuss’s most popular books: The Cat in the Hat; How the Grinch Stole Christmas; One Fish, Two fish, Red Fish, Blue Fish!; and Thidwick the Big-Hearted Moose. Each card game in this family-fun assortment can be learned in five minutes. Launch date: September 2007. 9/4/2007 (Price: $9.99) [Add to my Inquiry Basket][?]

University Games - Big Brain Academy Card Game (Tin) by UNIVERSITY GAMES
University Games - Big Brain Academy Card Game (Tin) by UNIVERSITY GAMES

At the Big Brain Academy, players must focus on both speed and accuracy. This brain-challenging game tests players in five fun categories: analysis, computation, identification, memorization and thinking. Players receive a medal for every correct answer; the player with the most gold medals at the end of the game wins. Launch date: September 2007. 9/4/2007 (Price: $9.99) [Add to my Inquiry Basket][?]

University Games - Very Hungry Caterpillar Card Game (Tin) by UNIVERSITY GAMES
University Games - Very Hungry Caterpillar Card Game (Tin) by UNIVERSITY GAMES

Kids can discover the magical world of Eric Carle, while learning all the days of the week. In this educational game, kids follow the caterpillar as he eats his way through fruits and party foods and turns into a beautiful butterfly. This game comes with 54 cards and simple instructions. Launch date: September 2007. 9/4/2007 (Price: $9.99) [Add to my Inquiry Basket][?]

University Games - Man Bites Dog by UNIVERSITY GAMES
University Games - Man Bites Dog by UNIVERSITY GAMES

Players are dealt a hand of cards containing words, each with a point value. Each player strives to create a headline that will yield the most points and the most laughs. The first player to get to five hundred points wins. This game is a great way for both kids and adults to have fun with language. 9/4/2007 (Price: $9.99) [Add to my Inquiry Basket][?]

University Games - I Have… by UNIVERSITY GAMES
University Games - I Have… by UNIVERSITY GAMES

This fast-moving and fun game combines luck and speed. Players listen for an animal’s name; the player in possession of the corresponding card must quickly flip the card and then announce the next animal. The first player to get rid of all his cards wins. This game will help children build letter recognition and strengthen their vocabulary skills. The game comes with 48 animal cards. Launch date: 2004. 9/4/2007 (Price: $5.99) [Add to my Inquiry Basket][?]

In a Manger Matching Game by ALPHABET ALLEY
In a Manger Matching Game by ALPHABET ALLEY

Children can have fun and develop their concentration and memory skills with this nativity version of the traditional memory game. Each game comes with 24 tiles, each measuring just 2" x 2" in size. The small size of each tile makes it easy for small fingers to handle. The game can be played alone or with other children. No reading is required. Launch date: July 2007. 9/4/2007 (Price: $10.99) [Add to my Inquiry Basket][?]

Two By Two Matching Game by ALPHABET ALLEY
Two By Two Matching Game by ALPHABET ALLEY

This memory game uses the nativity story to develop a young child's concentration and memory skills. Each game includes 24 tiles (12 pairs) that measure just 2" x 2" in size, making them perfect for small fingers. The game can be played alone or with other children. No reading is required. Launch date: July 2007. 9/4/2007 (Price: $10.99) [Add to my Inquiry Basket][?]

Bible ABC Matching Game by ALPHABET ALLEY
Bible ABC Matching Game by ALPHABET ALLEY

This game will help young children develop concentration and memory skills. The matching game includes 60 tiles (30 pairs) that measure 2” x 2”, making them perfect for small fingers. No reading is required. The game can be played alone, or with others; the game can even be played in classrooms, since a single game may be divided between several tables. Launch date: July 2007. 9/4/2007 (Price: $14.99) [Add to my Inquiry Basket][?]

Word Builders - 12 Reading Games by BILINGUAL LANGUAGE MATERIALS
Word Builders - 12 Reading Games by BILINGUAL LANGUAGE MATERIALS

1,015 different words can be build with the 37 beginning card sounds and 56 ending card sounds in the Word Builder’s Kit. For example: fun, hop, quit, chin, best, drank, game, hope, quite, play, flight, and sky.

The new Word Builder’s Kit was created by a classroom teacher who used it successfully with her students. 9/4/2007 (Price: $11.95) [Add to my Inquiry Basket][?]

Alibi™ by MAYFAIR GAMES INC.
Alibi™ by MAYFAIR GAMES INC.

This whodunit card game makes players use their skills of deduction and reasoning to solve the who, what, where and why of a murder. Players score points for solving the mystery, but also for helping other players solve it, forcing them to make strategic decisions during play. This intriguing family game is excellent for large groups. 8/27/2007 (Price: $15.00) [Add to my Inquiry Basket][?]

Alchemist™ by MAYFAIR GAMES INC.
Alchemist™ by MAYFAIR GAMES INC.

It is the Contest of the Alchemists! The most talented Adepts of the mystical arts come from around the world to compete. They fill their cauldrons with exotic and rare ingredients, all creating new potions in the quest for fame and honor. In addition to demonstrating their talents by replicating their fellow competitors' potions, each has a secret agenda: to promote the use of the component their school of magic prizes most highly! The person who brings the most fame to his or her school-and for themselves-will win the title of Supreme Adept!

2-5 Players 8/27/2007 (Price: $35.00) [Add to my Inquiry Basket][?]

Elk Fest™ by MAYFAIR GAMES INC.
Elk Fest™ by MAYFAIR GAMES INC.

Two elk (Jule and Ole) stare at each other across a river. Longing for the greener grass where the other elk is, they set out to beat each other to the opposite bank! In Elk Fest, move your elk to the other bank by flicking wooden disks across the table and balancing your elk on them. Can your elk get to the greener grass across the river? Good grazing is just a stone's flick away! 8/27/2007 (Price: $20.00) [Add to my Inquiry Basket][?]

Age of Discovery™ by MAYFAIR GAMES INC.
Age of Discovery™ by MAYFAIR GAMES INC.

During the 15th and 16th centuries, the great royal houses of Europe sent explorers and conquerors all over the world, hoping to discover and secure new areas of influence and sources of wealth. Without the right naval vessels, these voyages would have been impossible. But even the incredible wealth of the royal houses could not sustain these expeditions for long. 8/27/2007 (Price: $30.00) [Add to my Inquiry Basket][?]

Before the Wind™ by MAYFAIR GAMES INC.

A fleet of commerce ships lies aside the quays, waiting to be loaded with valuable goods. An assortment of goods will fill the captain's bill, as his crew readies the ship for the sea.

You are a prominent merchant trying to fill your warehouse with the goods these captains need to fill their holds. A ship's captain will only accept goods from one merchant, so quickly collecting the right combination of goods is the key to victory. Fill your warehouse with care and spend your guilders with prudence!

Tary not, and let not a moment pass before you load your goods, for the fleet will leave the harbor with the whim of the winds! If you wait too long, your precious goods may spoil before you fill a captain's hold!

Can you keep your merchant empire running Before the Wind? Or will the winds of Fortune blow ill upon you?

2-4 Players 8/27/2007 (Price: $30.00) [Add to my Inquiry Basket][?]

Patrician™ by MAYFAIR GAMES INC.
Patrician™ by MAYFAIR GAMES INC.

Throughout the Middle Ages, wealthy and influential men and women across Italy wished to prove their importance. They desired a solid, visible symbol of their power and prosperity. So, they built magnificent tower-like buildings: the more influential the family, the taller the towers! But the competition never let up, and if a family should ever lose influence, newer, taller towers quickly appeared.

As a master builder of these "Patrician Towers," you stand ready to profit from the vanity of these patrician families. You will build their towers, adding floor after floor. And when the towers are complete, you will be there to take the credit!

In Patrician, players compete to build the tallest towers in cities across Italy. You must shrewdly accept the building orders of the patrician families to position yourself in the right place at the right time. Play your cards right, and your name will be famous among the rich and powerful!

2-5 Players 8/27/2007 (Price: $35.00) [Add to my Inquiry Basket][?]

China Rails™ by MAYFAIR GAMES INC.

For centuries, trade has been a crucial factor of life in China. From the ancient "Silk Road" to modern ocean trade, the flow of goods and cargo was the very lifeblood of the great "Middle Kingdom." Once, bearers traveling on foot or carts pulled by oxen were enough to fulfill the needs of this great society. But the wheel of time cannot stop turning, and thus new means are being called upon to deliver precious goods to the people.

Like a river of iron, the tracks of new railroads begin to cross the tremendous distances of the land, stretching from Shanghai to Urumqi, from Qiqihar to Hong Kong, and to every city in between. Shining dragons rush along these tracks, delivering goods as mundane as grain, as exotic as jade. From time to time, these young railroads will be called upon to transfer people: the noble workers or exalted party officials.

From Tibet to Taiwan, the needs of the Republic call out to you. With your limited resources, can you construct the most efficient rail network? Can you deliver needed goods more quickly than your competitors?

2-6 Players 8/27/2007 (Price: $40.00) [Add to my Inquiry Basket][?]

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