October 2012 | Vol. XI - No. 10
Techno Gears Marble Mania Twin Turbo Trax by THE LEARNING JOURNEY INTERNATIONAL
Children will have a blast building and racing on this fast and fun Techno Gears Marble Mania Twin Turbo Trax. After completing the build kids can compete against each other as they race their marbles through this exciting turbo marble speedway. Fun sound effects add to the excitement and the winning time shown on an LED display. Colors may vary. Requires two "AA" batteries and two button cell batteries. "We manufacture the longest running marble run on the market, " Sherri Borrelli, Sales Administrator for The Learning Journey International, told TDmonthly. Launch date: May 2011. 3/4/2011 (MSRP: $79.99; Age: 8 and Up)
Puppet-on-a-Stickô by EDUCATIONAL INSIGHTS INC.
Three oversized puppets on sticks inspire dramatic play with silly faces, movable mouths and endless possibilities.
Awards: 2012 Oppenheim Toy Portfolio Gold Toy Award Seal; 2012 Oppenheim SNAP (Special Needs Adaptable Products) Award. 5/25/2012 (MSRP: $23.99; Age: 4 to 10)
Edu-Weights by EDUSHAPE LTD.
Don't tell baby that they are only 1.5 ounces. Edushape's Edu-Weights look like barbells, but are really rattle/shakers designed to stimulate babies and encourage development of their fine/gross motor skills, hand-eye coordination, auditory sensory stimulation and visual stimulation. Specifically designed with high contrast colors, pattern and different textures. For ages 3 months and up. Launch date: June 2012. 9/10/2012 (MSRP: $29.99; Age: 0 to 3)
Play It Again! Polar Bear by MR. CHRISTMAS
The interactive Polar Bear plays 12 Christmas carols on request, and 12 more by heart. Kids can sing along, or just smile as they listen to his tunes and witty banter. Wood piano with moving piano keys. Battery operated. Approximately 9" wide. Launch date: January 2012. 9/10/2012 (MSRP: $165.00; Age: 13 and Up)
White Water by MAYFAIR GAMES INC.
In the game White Water each player directs the actions of four courageous rafters. Each raft in the race contains four crew, with two crew from one player and two from another player. Players control the crew within a raft, but also may use Energy cards to additionally help one raft or the other. Dice represent the effects of hazards they encounter, and even the best-laid plans can be spoiled by another raft pushing players in a direction they don't want to go. Launch date: May 2012. 2/8/2012 (MSRP: $35.00; Age: 10 and Up)