In this game, players are Gypsies trying to earn as much gold as they can and bring it to the Big Gypsy Gathering. They need to finance the various festivities of weddings, baptisms, meetings, feasts and entertainment before border checkpoints are closed, preventing them from traveling and earning a living. Players have only two rounds of events to accomplish their goal of raising money for the Gathering. The game includes a 17" x 22" board, four movers and matching caravan cards, 26 colored wagons, 24 trades, 24 gold payments for trades, 56 events, and rules for regular and advanced games. In this cooperative game, individuals play together, not against one another. Launch date: August 2009. 8/28/2009 [Add to my Inquiry Basket][?]
The horses have been running wild on the range, and the players' job to round up as many as they can and bring them back to the Ranch Corral. Some may be in the box canyons, or grazing along the trail. As players ride out, they'll have to get some lassos and binoculars and watch out for falling rocks that could block up a trail and leave a beautiful horse trapped. Players have to work together as a team, sharing equipment and talking over ideas. Because of the random setup, each game is a new adventure. It includes a 12" x 12" board, rocks, lassos, wild horses and binoculars. Launch date: April 30, 2009. 5/19/2009 [Add to my Inquiry Basket][?]
Designed to provide a thoughtful and imaginative play experience, this game features a princess who needs to be rescued from a mean guard and fierce dog. Players go through fields, woods, mountains and villages in search of things magical and practical that are needed to free the Princess. Participants share and help each other remember where special things are hidden, and together think their way past the obstacles. The games includes a 12" x 12" board, die, movers, night cards, good grief cards and special things. 5/19/2009 [Add to my Inquiry Basket][?]
The goal of this game is to help everyone from Mom and Dad to Granny and Grandpa have a great day and not get caught by The Blues. Players can pass on a hug, make others laugh with goofy faces, tell someone what they like about them, dance, sing, share a joke, and more. Feel-Good Cards have lots of things to do to chase away The Blues, but players must be careful, as The Blues can sneak up very quickly. Participants can personalize the game's supplies by adding various books and music of their own. Suggestions are included. The games includes a 12" x 12" board, feel-good cards, a neighborhood card, people movers, the blues and dice. 5/19/2009 [Add to my Inquiry Basket][?]
This adventure game is designed to encourage thought and imagination in young children. On their journey to Granny's, players go through dark woods, cross a stream, need to be very careful passing a sleepy bear, etc. Players decide what to bring along — a dog, a basket of food, perhaps some sticks and a rope — and must use these items to invent ways to deal with whatever obstacle they meet. The game includes a 12" x 12" board, a team mover, a die, and good things tokens. "This is a cooperative game in which all the players use their imaginations to get by the obstacles on their path to Granny's house in the country," Jim Deacove, president of Family Pastimes, told TDmonthly. Launch date: April 28, 2009. 4/28/2009 [Add to my Inquiry Basket][?]
In this game, the players all help farm dog Harley find and bring back home as many of their favorite things as possible. Harley will have to look out for fellow prowlers, such as the bear, raccoon, skunk, porcupine and nasty briar Patches, and it might be necessary to call in the vet. The game includes a 12" x 12" board, rules for easy and hard games, a dog house card, favorite things tokens, a bark and sniff card, and a Harley mover. "Players work together to help the old dog, Harley, out of a variety of problems. This is a game of sharing and helping eachother," Jim Deacove, president of Family Pastimes, told TDmonthly. Launch date: April 27, 2009. 4/28/2009 [Add to my Inquiry Basket][?]
Players try to make sure that everyone has a Merry Christmas. They help each other get all the pieces to make their own Merry Christmas puzzle picture. This involves sharing and giving. In the center of the board is the manger scene. Players must be careful not to let the manger get clouded over by such events as people being mean to one another, or they might all lose the game. The game includes a 12" x 12" board, movers, die and Merry Christmas puzzles. Launch date: April 26, 2009. 4/28/2009 [Add to my Inquiry Basket][?]
In this active pantomime game, players move around the board, helping each other bring all the things needed for a party. Command cards get turned, describing an action to be done. Co-operative play allows everyone to get into the actions without worrying about losing and being eliminated, and because players keep up their mime until the next turn, many funny interpretations happen at once. It includes a 12" x 12" board, die, party favor movers and command cards. "The children get to play together and do a mime show together without being against each other," Jim Deacove, president of Family Pastimes, told TDmonthly. Launch date: April 22, 2009. 4/28/2009 [Add to my Inquiry Basket][?]
In this game, players are forest rangers trying to help the animal and human families get past the spreading crevices caused by an earthquake and to their homes. Their job is to work together as a rescue team, sharing ideas and giving a helping hand to all creatures. The random set-up makes each game different and is designed to get children thinking. The games includes a 12 x 12" board, rules for easy and hard games, quake pieces, bridge tokens, and a collection of human and animal cards. Launch date: April 25, 2009. 4/28/2009 [Add to my Inquiry Basket][?]
Players work together as a team to give the audience the best show possible. Animals are included in this game, but since it is the players' circus, they can put on a show with or without them. Each player spins to see what moves are to be made — such as an acrobat across the spotlight, or a performer on the trapeze — and tries the guide the performer from start to finish without taking a fall. The game includes four, 6" x 12" boards illustrating special circus performances; a set of cards depicting safety nets, clown acts, animal acts, and main performers; a ringmaster's spinner; and rules for regular and hard games. Launch date: April 22, 2009. 4/28/2009 [Add to my Inquiry Basket][?]
The museum hires a team of archaeologists to head deep into a aungle to find ancient artifacts. The players of this cooperative fantasy game are that team, which must be up for elements of suspense, careful planning, teamwork, danger and humor. The game has three parts. First, players hack out the paths to the abandoned caves and temples. Second, using the connected paths, they search for and discover the treasures. Finally, they must return safely to base camp with what they gathered. There are dangers and obstacles, such as The Creeping Claw, The Nasty Hairy Thing and Big Boulders rolling over entrances. The team may have to resort to whatever desperate remedy they find in their knapsacks to save them — a Super HeadNet, a Laser Lantern, a Piece of Broccoli, even a Smelly Sock. The game includes a 12" x 12" jungle map, pathways, movers, a tent card, a set of ancient treasure, danger, and remedy cards, and rules for regular and hard games. Launch date: April 2009. 4/28/2009 [Add to my Inquiry Basket][?]
Players engage in the adventure of completing a mission in space. Safety is paramount as lives are at stake so every player has an important role. Players gain wisdom and knowledge as the game progresses. This game is quick moving and requires strategic decisions. 2/27/2009 [Add to my Inquiry Basket][?]
This is an urban version of the game Community that employs a higher level of strategy. Players aim to develop a stable economy and decide what works among many options as they develop the city’s economy. 2/27/2009 [Add to my Inquiry Basket][?]
Players work to build a caring and happy village and in the process learn to handle bad feelings. In this game, everyone wins. 2/27/2009 [Add to my Inquiry Basket][?]
Players must develop strategies to solve the many problems facing the fictional nations inhabiting Planet Earth. Solutions come when the world leaders are quick thinking and compassionate. The game is won when problems are solved, lost when war breaks out. 2/27/2009 [Add to my Inquiry Basket][?]
Threatened by natural disasters and sometimes the need for safety measures, up to eight players must work together to construct as many homes as possible. The houses are from various cultures in various stages of history, offering an educational slant on the many different kinds of shelter in the world. It comes with a 12” x 12” board, diecut homes, and natural disaster, safety measure and rebuild cards. 2/27/2009 [Add to my Inquiry Basket][?]
We are Partners in the TK&RL Transport Business, with our own lines of Trains & Trucks for collecting & delivering various Goods to Mr. Big’s Coastal Warehouses. Mr. Big pays us well for everything we bring in plus Bonuses for filling each Warehouse. The Risks are great, what with the Roads and Rails getting wiped out by Snow Storms and Rock Slides, not to mention Government Cutbacks leaving the Infrastructure in dangerous shape. Only Partners with nerves of steel and alert brains need apply for the job. If you have what it takes, join us in a Railway & Trucking adventure! Includes rules for 2 games, a basic game for ages 9 to 12 years, and 12 years to adult. 7/23/2008 [Add to my Inquiry Basket][?]
We are local Business Partners collecting Goods from the countryside & delivering them to Coastal Export Warehouses, Inc. CEW pays us for everything we bring in, plus Bonuses for completing certain Contracts. The pay is poor and the Dangers many. If we are not avoiding Snakes, Chagas, Flash Floods and the like, we are watching out for Robbers. So, why bother, you ask? It’s a living and a lot of rural workers depend on us to bring as many Goods as we can to the Warehouses before Dangerous Conditions make it impossible to continue. If you lack the necessary pride, wisdom and courage, don’t join us, join the Banditos. 7/23/2008 [Add to my Inquiry Basket][?]
Players in the game comprise a fishing co-operative that supplies village and town markets with fish. Obstacles include elusive fishing grounds, incorrect gear, insufficient bait and fuel, boat leaks, nasty sharks and stormy weather. The game comes with a 17 x 20" board, rules for basic and advanced games, five fishing boats, five pawns, five gas, a warehouse, 12 fish markets, 12 store closed signs, 24 assorted fish, six sharks, five gas markers, two boat leaks, four good weathers, four storm gear, 24 storms and 22 assorted baits. “Much interest in China these days makes this game special," Jim Deacove of Family Pastimes told TDmonthly. Launch date: 2007. 7/23/2008 [Add to my Inquiry Basket][?]
For Adults who like to talk over, reflect about and generally explore who they are and what is important to them in this ever challenging world. In a non-competitive, relaxed friendly format, we paint verbal portraits of each other using the image cards provided. The cards are both serious and playfully humorous. We rank the Images on each other's charts as well. How important, for example, are Family Reunions to Jim? More important than having a Car? And where do Politics fit in? To add to the enjoyment, there are Quips to consult, Koans to answer and Furtunes to consider, as revealed by the Gypsy at the end of the game. Rules provide for Solitaire play, a Couples version, and a Group version for up to 30; thus, this is a game suitable for a few or for socials, parties, or gatherings. 7/23/2008 [Add to my Inquiry Basket][?]
We all go to a Yard Sale, looking for bargains. We help each other fill the family Minivan with as much stuff as we can find, and not let the Truck take away any unclaimed items to the Dump. Each player turns up two cards from around the Yard, looking for two that match to make up a complete item. Includes: 12 x 12" board, assortment of 26 yard sale items, 10 trash cans, minivan, dump truck, rules for basic and hard games. 6/27/2008 [Add to my Inquiry Basket][?]
You are a sailing crew taking your Sailboat from Home Dock to the Island Port. When you get safely there, celebrate a great day of sailing by breaking out rations of milk and cookies. Then it's hoist anchor and set sail for home again. Sailing is a challenge, demanding the best effort from everyone on the crew. Everyone's contribution is valued. Each of us has a supply of Action Cards that we share with each other. We use them to advance the boat, negotiate Strong Currents and High Winds, while trying to avoid Rocks and Reefs. In each game, the location of the Reefs is different. We must keep a Seadog's eye out for potential Breakdowns that could ground us. Save the Coast Guard cards in case we need to be rescued. Or else we could end up being adrift at sea! Includes: 12 x 12" board, rocks and reefs, die, ship stand, rules for regular and hard games, set of cards (sailboat, movers, strong currents, high winds, coast guards, distress signals, repair kits). 6/27/2008 [Add to my Inquiry Basket][?]
A gentle game about helping each other to build Sand Castles by the Beach. It's a quiet, beautiful day with water lapping at the shore. But a wind begins to stir and some large Waves move slowly toward our Castles. Can we finish all three of them before those big Waves wash in? Let's gather some sand, share our pails and shovels, and work hard together. This way, we have a much better chance of finishing. Includes: 6 x 24" board, pails, shovels, sand castles, waves, snad walls, die, chart. 6/27/2008 [Add to my Inquiry Basket][?]
This game draws the most fan mail! First, gardens are planted. Then everyone rolls the special die. to do the harvesting. The job is to harvest the gardens before Winter comes. Will we get them all? Maybe, if we remember to help each other out. A simple but challenging game for beginners. Includes: 12 x 12" board, die, 48 vegetables, winter and spring puzzle pieces, rules for harder "spring planting" game. 6/27/2008 [Add to my Inquiry Basket][?]
Players in the game share equipment, plan strategies and deal with problems as a collective, as they try to reach the summit. Easy card symbols allow younger players to join older players, while complicated maneuvers challenge older players. Use picks, ropes and crampons while watching out for snow slides, snow blindness and frostbite. The family game comes with a 9” x 18” mountain game board, a trouble chart, a team move, climbing equipment and mover cards. 3/3/2008 [Add to my Inquiry Basket][?]
Thieves have stolen valuables for a mansion, and now the valuables and thieves must be returned and captured by midnight. Players must cooperate, discussing ideas and strategies in order to capture the thieves, reclaim the valuables and figure out what is behind the Secret Door. Each game plays out differently. The game is intended for one to eight players and comes with a 12” x 12” game board, clock cards, a set of play valuables and the Secret Door. 3/3/2008 [Add to my Inquiry Basket][?]
The cube game involves matching symbols on the blocks to form a cube — like dominoes, but in 3D. There are multiple solutions, with the game unfolding differently each time it is played. The multi-player game comes with 28 clear-finish, silk-screened blocks, a play pad and illustrated instructions. 3/3/2008 [Add to my Inquiry Basket][?]
Often we form first impressions of each other based on what someone likes or dislikes, or how they look or speak. This game, in a non-competitive, relaxed and friendly format, allows players to describe these first impressions using the Special Idea Cards provided. The Cards are sometimes serious, sometimes playful and humorous. Always thought-provoking.
Some suggested uses:
Ice-breaker & socializer Focus point for conferences Classroom aid to nurture communication skills Seniors recreation time
Get to know each other! Share some laughs. A great resource for groups of young & old. Play quickly or take your time. Easily adapts to all situations. Never worry about being eliminated or losing.
Includes: 10 personal charts, 220 card themes, rules.
Everyone is a driver working for the Yellow Bird Taxi Company. Each driver takes a shift driving the Taxi, doing your best for the company and leaving the Taxi in good shape for the next driver.
The object of the game is to deliver as many of the 15 customers as you can to their destinations, and earn as much money as you can.
The game ends in one of two ways. All the customers get delivered, or your taxi gets hauled off the road with too many Demerit Points against it.
There's lots to do before the night is over besides just delivering fares to their destinations. Events are happening all over the city, while there are speeding tickets to deal with, grabbing that necessary cup of coffee when you get tired, getting through traffic jams, past construction sites, watching out for thieves, keeping an eye on the gas gauge or fixing failing brakes.
It will be a night to remember, no matter what happens!
Includes: 17 x 17" board, Yellow Bird Taxi card, sets of where, event, special places and gear cards, money, taxi mover, pawn, daily record card, rules for easy and hard games.
The players are a team of House Detectives coordinating their efforts to prevent a gang of sophisticated Thieves from stealing the Hotel Guests' Valuables, worth Millions.
We have Surveillance Cameras, Burglar Alarms, Handcuffs, sets of Fake Valuables, and Brilliant Minds (that's us) to assist in our fight against Crime. With a bit of luck, lots of cleverness, and good Teamwork, losses will be little or nil.
But we must not underestimate those Thieves. Just look at their plush Hideout loaded with Goodies. They know how to use the Elevators and Hallways to advantage. They are Specialists in thieving particular Valuables — although there is one who knows no limits and will steal everything.
Millions of dollars are at stake, not to mention lots of Reward money. It is up to us to outfox the foxes and teach them that Crime doesn't pay, no matter how slick and greedy you are. Includes: 17 x 17" board, 8 kinds of valuables, 6 thieves, 6 thieves' hideouts, 9 stopper cards, jail, rules for basic and harder games.
Trouble is stirring in the jungle. Village children have disappeared, temples have been robbed, rare animals captured...
A call for help reaches our hidden camp. We slip into the dark and dangerous Interior. Our mission is to protect and save. We are the eyes and ears of the jungle — the Jungle Rangers. Skill and cleverness will be needed to make the rescues and return alive. Imaginations will be challenged because we must use whatever resources we find to overcome the deadly dangers. But our very best resource is ourselves, working as a team, eyes and ears for each other. Careful thinking, bold imagination and cooperative teamwork are encouraged.
A different adventure each time. Tricky strategies entice adults as well. Take great care, amigos!
Includes: 13" x 18" board, valuables, dangers, resources, special chart.
This cooperative game teaches players about how over-hunting and destruction of natural habitats places species in danger. Players get to conduct research and initiate laws and conservation methods to save as many endangered species as possible. The box includes 20 endangered creature cards, 50 research, protection, hunting and habitat tokens, a project marker, an educational booklet with species information and game rules. Advanced game rules are available for older players. 10/11/2007 [Add to my Inquiry Basket][?]
The Royal Elf Family is coming to visit their Mountain Kingdom. They want us Elves to fill their Treasure Chests with the different Gems we Mine. However, Ogres have heard about the Visit and plan to grab all the Valuables for themselves. We must do our best to get Royals & Ogres alike to share the Goodies. 8/30/2007 [Add to my Inquiry Basket][?]
We are customers visiting the Market. Some times we buy things. Some times we just look. Sometimes we return stuff. It’s up to us to decide what to buy or just look at. Each Vendor must sell enough to be able to come back another day. If they don’t make some money or even lose money, they will leave.
So, the object is to watch out for everyone’s welfare. To do this well, we must discuss, plan, & problem-solve together, so everyone will enjoy some success. Lots of decision making for each player. The basic game plays quickly, with an advanced game for older players.
Includes: 12 booths, 50 tokens of looking, buying and returning. 8/10/2007 [Add to my Inquiry Basket][?]
Players are Parent Birds trying to save their Baby Birds from Predators such as Hawks and Cats. The cards provide six Places for Nests, six Birds, six Predators and six Kinds of Food. All the action takes place on the Neighborhood Chart. Predator Dangers are placed near the Neighborhood. Places to make Nests are played first, then Nests, then Food for each Nest, which attracts a Predator. Will we, the Parent Birds, be able to chase away the Predator? Clever play will make all the difference, as we talk over our plans and make careful choices, with each player making an important contribution. This game is exciting and educational: Memory, math and problem-solving skills are nurtured as well. It is suitable for two to six players. 5/3/2007 [Add to my Inquiry Basket][?]
Summer has arrived and so have the bugs. Inside my cabin, 6 different ones are on the move. I am glad to see that the Old Spider is also back putting his web out for them. Especially for that Fly, which gets into everything. We are going to help Old Spider catch these bugs. On a turn, each player deploys the web, rolls the dice and sees if any bugs get trapped. As the game goes on, some of the bugs may wiggle free and fly out the window. They can be very tricky! So, we and the Old Spider must make some careful choices. 1-6 Players. 5/3/2007 [Add to my Inquiry Basket][?]
We must help get the little Creatures safely home before Max, the Tomcat, catches them. In an exciting way, children learn logic, consultation and decision making. An important issue to discuss is also raised: we don't like Max catching those Little Ones, yet we recognize that he is a natural hunter. How do we resolve this in our minds and hearts? Let's talk it over. 1-8 Players. 5/3/2007 [Add to my Inquiry Basket][?]
An ecology game for children! Planet Earth can be a beautiful place, shared by all. Sadly, it has been harmed and made ugly in lots of ways. Players work together to restore the beauty. Can they do it before the dark pollution clouds encircle the beautiful place? They have a much better chance if they work together. Environmental concepts are presented in a simple way. Or, just play it as an exciting nature game. 2-4 Players. 5/3/2007 [Add to my Inquiry Basket][?]
Four different cooperative tile games. Players form as many good Berry Patches as they can, with the help of the friendly Bullfrogs. The basic mathematical skills of adding, subtracting, multipying and dividing all get a workout. Six tiles have only Berries on them. Six have only Bugs. Eight have both Berries and Bugs. The Bug shown is a Slug, one of the few insects that damage Strawberries. Each of the 12 Bullfrogs can eat one bug. In THE GOOD BERRY PATCH GAME, players form as many Good Berry Patches as they can that have more Berries than Bugs. In THE BUG-FREE BERRY PATCH GAME, each Bug will eat a Berry and only saved Berries count... with a Bonus for each totally Bug-Free Patch formed. There are also two MIND-READER BERRY PATCH GAMES, in which each tile is played silently with players trying to guess what tile the others are going to play. 1-12 Players. 5/3/2007 [Add to my Inquiry Basket][?]
Aunty Ruth sends us into her Orchards to gather Apples, fill the boxes and bring them to her little Store by the Highway, where lots of people stop by. There are 4 different Apples to pick. Aunty Ruth wants some to sell for Eating, some for making Cider & Juice, some for Baking and some for Sauces. Each player spins to see from which Orchard to pick apples. But watch out for the wormy ones or those chewed up by deer! When everyone has had a turn at the spinner, we help to fill as many of the different boxes as we can with the apples we picked, and count up how many different boxed collections we managed to finish. Then Aunty Ruth pays our Crew for the work done. Thus, our math skills of adding and dividing get some practise. Apple picking is indeed hard work, but really worthwhile. 2-4 Players. 5/3/2007 [Add to my Inquiry Basket][?]
In this adventure game for two to 12 players, four areas in the park are reserved for exploration — a lake with an island, desert conditions, mountainous trails and forest paths. Stormy weather comes along and a child, a young woman, an older man and a family of five are missing. The Search & Rescue team must share equipment, develop strategies and contend with mounting storm centers in order to save them. The company requires a $100 wholesale minimum, and the game can be mixed with other titles. This game made Dr. Toy's Spring 2007 Best Products List. Launch date: March 2007. 3/15/2007 [Add to my Inquiry Basket][?]
Armed with cameras, binoculars and other equipment, two to six players leave camp for a hike in the Park to learn about wildlife. While trying to get as many animal photographs as possible on their way back to the Guest Lodge for refreshments, players learn about the wisdom of the woods, its dangers, plants and creatures, and ways of tracking. The company requires a $100 minimum order of mixed titles. 1/29/2007 [Add to my Inquiry Basket][?]
Barbarians have stolen four containers with special parchment revealing the secrets to gaining Truth, Beauty, Compassion and Freedom, but these cannot be opened without the Secret Codes, kept by the Ten Guardians of the Codes. The ruthless Barbarians have imprisoned the Ten Guardians in the Walled City, and the Seekers must restore the Sacred Icons to their four Spiritual Power Centers — a difficult task that’s not for the faint-hearted. “All of [the games] I designed are based on the cooperative play principle,” President Jim Deacove of Family Pastimes told TDmonthly. “Strong players are not put in the position to take advantage of the other players.” Launch date: January 15, 2007. 1/16/2007 [Add to my Inquiry Basket][?]
Players must be careful not to wake Mom and Baby while they use tools around the house to get the afternoon chores done. The dog might bark or someone might knock over pots and pans, but players must learn to deal with these events. This game encourages storytelling, discussion, imagination, logic, teamwork and learning about practical things around the home. The company requires a minimum game order (can include other titles) of $100. — “While most of the chores have specific solutions, a variety of others need you to create your own solutions and explain them to each other,” Jim Deacove of Family Pastimes told TDmonthly. It’s different from other games, he added, because “how many games do you know that feature being kind to your Mom and helping with the chores?” Launch date: January 2007. 1/5/2007 [Add to my Inquiry Basket][?]
This double-sided board game offers two games in one. In Gridlock Jr. (ages 5 to 10), players battle a huge traffic jam, directing traffic to get the police car to the crime scene and others where they need to be. Gridlock Sr. (10 and up) is more challenging, with vehicle breakdowns, time pressure, and no stop signs. “The special quality of this board game is that it is cooperative. All the players must work together to free up the traffic jam; otherwise, nobody will get anywhere. Sort of like real life!” Jim Deacove, founder of Family Pastimes, told TDmonthly. Launch date: September 2006 12/5/2006 [Add to my Inquiry Basket][?]