Consensus® Music EditionMSRP:
$29.95Age:
17 to AdultCategory:
Board GamesToyDirectory Product ID#: 25346Players do not have to be music buffs to enjoy and succeed at Consensus® Music Edition. It's not a trivia game — it's a game about opinions. Consensus® Music Edition takes about a minute to learn and requires only minimal knowledge of some of the most popular songs of all time. Consensus® Music Edition is as much about bonding as it is about friendly opposition, but most of all it is a wild and wacky game where players can learn how their friends and family view things by their taste in music. 9/14/2009
[Add to my Inquiry Basket][?] Consensus® Junior EditionMSRP:
$24.95Age:
8 and upCategory:
Board GamesToyDirectory Product ID#: 25345Consensus® Junior Edition is an educational and parent friendly game. It is well suited as a family game. Consensus® Junior Edition is a game about opinions. Consensus® Junior Edition is not a trivia game, nor is it a strategy game. It is a game that allows its participants to express themselves as individuals and/or as part of a group. 9/14/2009
[Add to my Inquiry Basket][?] Consensus® Movie EditionMSRP:
$29.95Age:
17 to AdultCategory:
Board GamesToyDirectory Product ID#: 21949In this Movie Edition of Consensus®, launching in March 2009, the object of the game remains the same as in the original Consensus®, but the central theme of the game revolves around movies. Game play is driven by questions of opinion regarding movies. 12/24/2008
[Add to my Inquiry Basket][?] Consensus®MSRP:
$24.95Age:
12 and upCategory:
Board Games
Watch Video NowToyDirectory Product ID#: 21499Consensus is not a trivia game or a strategy game. It is a game about opinions that allows its participants to express themselves as individuals or as part of a group. Ideal for parties or family settings, the game has a subtle, yet strong, educational component. Consensus consists of 300 Noun Cards, 100 Adjective Cards and 80 Voting cards. An average game lasts about 30 minutes. Although Consensus can be played with as few as three players, the greatest benefit can be derived when there are five or more players participating. The more players, the more opinions, and hence, the more debating and bonding that takes place. Launch date: August 2008.
— "This fun and fast-paced social game takes about a minute to learn and requires no prior knowledge of anything whatsoever," Marshall Chrein, CEO of Mindlogic, told
TDmonthly. "It is a game where you can learn how your friends and family view all sorts of things." 11/25/2008
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