Perfect Timing began as an idea in 1986 when Chris Cotter, a high school science
teacher and track coach in Arizona, witnessed a group of students on a school
bus going wild on the way to a track meet. What were they doing? Playing with
stopwatches! Thinking over and over about this observation for a decade, Chris
decided it was time to make it into a game and after multiple prototypes and
testing, he and a business partner (another teacher who had noticed kids going
wild with stopwatches during physics classes) teamed up and Perfect Timing was
launched in 2000. Chris traveled the country and attended the New York Toy Fair
several times in order to get the game out.
Perfect Timing is the first-ever game to be played with digital stopwatches
(a patented feature since the game is actually played using the stopwatches)
and involves the estimating of time. Players compete by landing on a space or
drawing card and then trying to obtain particular times on their stopwatches
For example, in a 3-second challenge, a time of 2.94 beats a time of 3.03 because
the time closest to 3 seconds (without going over) wins. Sometimes players get
to look at their stopwatches (visual challenges) and other times they can't
(blind challenges)! Other challenges involve repeated efforts to get exactly
1.00 second and to see how fast a player can start and stop the stopwatch (smallest
time wins). The game is fast paced and lots of fun for kids and adults alike.
In fact, because the game is skill based and not knowledge based, kids as young
as 7 can win and often do!
In 2003 the two-player travel version of Perfect Timing was launched and recently
won a national Parents' Choice award. Both games have earned other recognition
as well.
Virtually everyone who plays Perfect Timing realizes the uniqueness of the game.
Perfect Timing is great for families and parties. There's truly nothing quite
like it!