Do Tell is designed for parties, couples, friends and girls' getaways. By inspiring players to participate through words and actions, Do Tell acts as a natural icebreaker and a tool for connection and communication. Players never have to play the card they are given or reveal more than they are comfortable with. Do Tell aims to keep players curious, interested, engaged and rolling in the aisles. "We’re about expansion, diversity, compassion, understanding, coming out of our box, acceptance, love and laughter," Geoff LaPlace, president of Do Tell Enterprises, told TDmonthly.
Do Tell Family game takes five minutes to learn and requires no knowledge of anything. The game sets up quickly and the average play time is about an hour. In this game, players get to reveal themselves using both words and actions, some thought-provoking, some side-splitting. DO cards invite you to step into the spotlight and demonstrate your talents, TELL cards invite you to share your thoughts and feelings, RISK cards add excitement to the game, and WILD cards shake things up. Contents include four decks of cards, eight tokens, two dice, scorepad, pencils, timer, and instructions.