

| "We believe that 'application everywhere' will be the standard for the future. This means that students, teachers, parents and professionals will want access to their educational resources wherever they are." —Dr. Simon Ronald, RocketReader |
Ronald first released his program as shareware in 1996. Based on feedback from customers, he enhanced the product. In 2002, he introduced RocketReader Kids, RocketReader Vocab and a collection of 5,000 classic books on DVD. The goal of RocketReader is for users to reach an average reading speed of 500 words per minute, as opposed to the average speed of 230 words per minute.
Joe Wiseman, president of INNOVA Multimedia, along with John Maddock, started the company in 1994 with the release of Poetry in a Nutshell, their first CD-ROM. They offer curriculum-specific software for primary through high school students as well as educational multimedia for businesses and organizations. RocketReader Kids by ROCKETREADER PTY. LTD.
This program teaches children to read by developing whole-word recognition skills. It includes 83 graded lessons with pronunciation and spelling using sounds and letters. The software measures a child's progress with 1,000 common words, adapting the results to the individual's needs. Dr. Simon Ronald, CEO of RocketReader, cites competition for attention such as computer games, the Internet and television as the cause for a lack of interest in reading, so he commissioned writers to create riveting stories targeting specific age groups for his software. 7/25/2006 (MSRP: $99.00; Age: 3 to 7)
Animated Alphabet by FLIX PRODUCTIONS
This program teaches preschool and kindergarten children letter sounds using upper- and lowercase letters, integrating long and short vowels. Correct answers are rewarded with silly 3D animation. All menu items and directions are read aloud to the student. “I keep the curriculum and game elements separate so the students don’t become distracted during the learning activities,” said Flix Productions founder Tom Guthery IV. “I think of it as the ‘ice-cream principle’ — you have to finish dinner before you get dessert.” 7/25/2006 (MSRP: $16.00; Age: 3 to 6)
To Market, to Market by LEARNING IN MOTION
This program teaches primary math skills using a carnival-like market to encourage participation. Students visit a series of stands operated by colorful characters that require help. Available in a signing version for the deaf and hearing impaired. 7/25/2006 (MSRP: $59.00; Age: 3 to 8)
Language Shape-Up Volumes 1-4 by WINDMILL WORKS
This software is designed for the deaf and hard-of-hearing. Each volume teaches a different language skill, utilizing matching games and pop quizzes. Mainstream students can use the program also. Windmill Works specializes in software for the hearing impaired and offers other mainstream products such as trivia, e-books and a card game. President Billie Pagliolo holds a degree in deaf education and her husband, Michael Olmon, is a software engineer. Because existing programs weren’t always appropriate for Pagliolo’s special-needs students, she used her knowledge of syntactical structures to help them learn specific linguistic rules. “There isn’t a lot out there for deaf and hard-of-hearing students,” Pagliolo explained to TDmonthly. 7/25/2006 (MSRP: $39.95; Age: 9 and Up)
A Whale of a Tale Series — K-3 by INNOVA MULTIMEDIA LTD.
These individual software programs target a specific grade with language, math, science and social studies in a fun format that features animated sea creatures. The student explores creative lessons with Little Blue and his friends. The lessons were written by teachers. 7/25/2006 (MSRP: $29.95; Age: 5 to 9)
Copyright © 2025 TDmonthly®, a division of TOYDIRECTORY.com®,
Inc.