

| “We are finding Buffalo Games to be our preferred brand.” — Teresa Wilson |
Ruin by BUFFALO GAMES INC.
What It Is: Two to four players race to be the first in the center of an ancient Mayan ruin. Players can change the path of play on every turn with a distinctive three-dimensional game board, thus increasing the difficulty of plotting strategy. Players must decide either to help themselves or to hinder other players. A specially-created, 20-sided die adds interest to each roll.
What the Moms Thought: Christensen liked the colorful, three-dimensional board, and the fun her boys had playing. Flamenco said, “The colors and graphics that were used in the packaging gave the game a mysterious look and feel.” Ledford thought the box “informative and engaging.” Thomas said the box “gives the information you need while searching for a toy,” and appreciated the simplicity and ease of play.
Flamenco, who liked that up to four people could play at once, also appreciated the storyline behind the game: “The idea of discovering ancient Mayan treasures in the ruins left behind by a civilization that existed long ago is both mystical and exciting,” she commented. Wilson agreed, “I appreciated that this toy was linked to an ancient culture, opening the door for discussion and history exploration — definite ‘teachable moments.’” Ledford called the storyline “intriguing.”
What the Kids Thought: “Mac (15), Kent (13) and Josh (10) all thought the best part of the game was that the board was constantly changing,” reported Christensen. Wilson’s children were “awed by the special 20-sided die,” she noted, although they had to refer to the instructions repeatedly during initial play.
Jonathan (9) said, “I thought this game was creative because I haven’t seen another game like it.” Victoria (13) and Joe (9), who, generally, genuinely enjoy board games, “liked this one for the competition it encouraged,” Ledford noted. “Victoria (13) most enjoyed sending opponents back and placing obstacles in their paths,” she said, while “Joe (9) enjoyed changing the path of the game board.”
In addition to the historical background of the game, the Wilson children learned “whether it is more advantageous to improve your own path or to thwart your opponent,” Wilson said.
Flamenco would prefer simpler instructions. Kent (13) and Mac (15) would like to see the game shortened, while Victoria (13) would like the game to be even more challenging.
Would You Want Another Toy Like This? “We are finding Buffalo Games to be our preferred brand, and find ourselves recommending their games to our friends over Parker Brothers and Milton Bradley,” commented Wilson.
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