May 2011 | Vol. X - No. 5
Hit the Trail by EDUCATION OUTDOORS
Hit the Trail comes packaged in a mini backpack which includes 72 cards, 3 dice, and pencil. Each player is dealt 7 cards. The player then picks a card and lays it face up. (This is where the strategy comes in) Do you pick a lower point card or a higher point card? The Youngest player then rolls the three dice, trying to match one of the die or combination of dice to their card amount which is face up. Each time the die/dice combination match the player's card that is face up, the player gets to move the card into their “mile pile” trying to be the first to hike 100 miles. Players must beware of getting caught with a “cooler card” – like the mother bear & cubs in the trail. If you get caught with one of the three cooler cards you loose 10 miles. Other twists in the game include bonus rolls if the player’s dice totals the card amount that is face up. Don’t forget to look out for the trips /doubles rule which is when any of the dice come up with doubles or triples. You take a card from the person to your right. Launch date: May 2011.
Watch Toy Fair 2011 Video ( Watch Video) 3/2/2011
Dabble - The Fast Thinking Word Game by INI, LLC
At the core of this game lies a fast paced word game that will help children develop many useful skills including improving their spelling and vocabulary and the ability to think quickly under pressure. The rules of the game are simple. Each player selects 20 lettered tiles and must be the first person to spell 5 different words (a 2 letter, 3 letter, 4 letter, 5 letter and 6 letter word) within a five minute time frame. The first player to do this will score points for tiles left unused by his/her opponents. The first player to score 100 points wins the game. To make the game a little easier for new spellers, simply remove or extend the timer or omit the 5 and 6 letter word requirement. ( Watch Video) 3/21/2011 (Age: 10 and Up)
Little Green Money Machine Interactive Book and Storefront by Little Green Money Machine
Developed by Del Visionaries, the Little Green Money Machine is a gateway learning system designed to teach children lifelong skills, in addition to building confidence and self esteem. The book and storefront stand can be used at home, in the classroom, and with youth groups and fundraising projects. This system teaches children about money management and business, and lays the foundation to learn about entrepreneurship. The interactive book, "The Little Green Money Machine: Kids in Business Around the World," offers content, ideas and exercises to give children ages 7 to 14 the tools and know-how to run a business, set goals, and pursue their dreams. The storefront is an all-purpose business stand where children can set up actual business ventures and fundraisers and apply what they have learned in the book. It includes adjustable-height upright posts, five magnetic and dry erase banner areas for marketing and increased visibility, built-in cupholders, a built-in money tray with lock and key, a solar-powered calculator, and a storage area for marketing materials, such as brochures, fliers and business cards. ( Watch Video) 12/28/2009 (Age: 7 to 14)
Double Barrel Shooter by MARSHMALLOW FUN COMPANY
This pump-action device fires miniature marshmallows approximately 30 feet on a line. This shooter has two magazines that hold 25 marshmallows each and is top-rack, dishwasher safe to clean. The shooter, like all Marshmallow Fun Company products, is designed to shoot nothing but soft, safe marshmallows.
Where to buy:
SOUTH ( Watch Video) 2/23/2011 (MSRP: $35.00)
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