

| “I think that GameStop’s used game engine will begin to grind to a halt next year as more and more software developers switch to on-line delivery.” — Rob Enderle, Principal Analyst at the Enderle Group |


There is one entity where the jury is still out – GameStop. This retailer has today two very major selling propositions – its thousands of brick-and-mortar stores, and the very savvy and experienced people behind its counters. Both will be redundant in an online world and the question is whether GameStop can make the transition from being a retail store on Main Street to being a digital provider of services.
The company is in the process of creating an online presence that relies for its growth not on MMORPGs, but rather individual games played over a variety of channels, which the company expects will grow to $1 billion, or about 25%, of its total sales. In this context, Electronic Arts just released The Sims as a free app for the iPhone, the iPad and the iPod. The game has sold more than 150 million copies worldwide since inception in 2000.

| Products | Sales $ mio | % of Total | Gross Margin$ mio | % of Total |
| New Hardware and Accessories sold in stores | 2983 | 30.7 | 369 | 14.5 |
| New Software sold in stores | 3441 | 35.5 | 690 | 27.1 |
| Used games and hardware sold in stores | 2756 | 28.4 | 1378 | 54.1 |
| Total sold in stores | 9180 | 94.6 | 2437 | 95.7 |
| Software sold digitally | 520 | 5.4 | 110 | 4.3 |
| Grand Total | 9700 | 100.0 | 2547 | 100.0 |
GameStop is making tremendous efforts to move their business online in order to accelerate growth overall and to compensate for the now vulnerable brick and mortar business and profits that are predicted to decline as of next year. They have now something like 5% in the digital category and they could indeed multiply this number. However, they find themselves in a Catch-22 situation. If they do not succeed, their business will greatly diminish over time and they will have to close a major percentage of their 6,600 stores worldwide – stores which now are the major reason why consumers buy their video games from them, as opposed to Walmart or ToysRUs. If they do succeed, they are in exactly the same quandary. Their brick-and-mortar business will diminish and they will have to close stores, too.
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