Players move on a 6 x 6 game grid. Movement is determined by roll of dice and coordinates embedded in each game place. Along the way players can pick up booster cards which can help them get to the target area or hinder the efforts of their opponents. The seemingly simple concept of transferring the game pieces from start to finish takes a different shape in Avodome. The game “twists and turns” after each move and is never decided until the last playing piece of one player lands on the target area. No player is ever in the lead since the boosters add a special dynamic to the game where a player seemingly “in the lead” can be blocked, forced back and actually loose the game to a player who appears to be “dead last”.