Geometry of the Universe: Zometool Construction Sets Stand on Science
May 1, 2003
The Tattered Cover Bookstore in Denver, complex three-dimensional
structures reminiscent of high-tech Tinker Toys or oversized molecule
models hang from the ceiling of the children’s section, drawing
curious customers of all ages. Baskets of colorful nodes and struts
lie ready for experimentation, allowing kids and parents the opportunity
to construct miniature geodesic dome houses, visualize mathematical
concepts or create an intriguing design from imagination.
“The kits we have on display are always being played with,”
says bookstore employee Stephanie Bader. “When [kids] see
the finished display, they’re like, `Oh, cool!’”
hands-on kits are the creation of Zometool, Inc.,
a Colorado-based company that uses a unique 61-zone system that
takes ball-and-stick construction to its highest level—serving
as educational toys for children and design tools for hobbyists,
students, teachers and researchers.
Paul Hildebrandt, President of Zometool, co–invented the kits
in the mid-1980s with Marc Pelletier. Raising over $3,000,000 for
the company, Hildebrandt designed and built the manufacturing system
and currently heads marketing efforts. Here he provides insight
into the inspiration behind the innovative product.
ToyDirectory Monthly: According to the company
web site, Zome products have their origins in sources such as mathematics
and architecture. What are some specific inspirations that have
spurred new ideas for you and your team?
Hildebrandt: Zome is the language of the structure of space,
just like music and math are languages. Most Zome users are still
learning how to sound out words in this language; a scientist or
mathematician may write a short shopping list, but Zome artists
are making poetry. Steven Rogers explores sub-atomic structures
with 3D surfaces that look like a cross between a chemistry model
and a Klein bottle. Clark Richert is modeling structures in 10 dimensions
related to String Theory. The late, great French artist and Zome
designer Jean Baudoin opened up a potential new world of dazzlingly
elegant architecture and left Zome inventor Marc Pelletier an inventory
of Zome models that will take years to catalog. Marc, an excellent
Zome artist in his own right, is working on a new architectural
language and Islamic decoration system based on the symmetries of
the number 7.
What is the process involved in developing a new kit or toy? For
example, how do the development team’s personalities and backgrounds
provide the inspiration and encouragement for the creative process,
ushering a new idea from brainstorming to final execution?
Zome product development is demand-based, turn-on-a-dime, and “cheaper,
better, faster.” For example, I just got a request from our
Japanese distributor, Ken Maehata, to develop a nanotube kit. A
nanotube is a stretched-out buckyball that can be used like microscopic
plumbing. It was proposed by a Japanese scientist in the 1950s,
a quarter of a century before Richard Smalley discovered buckyballs.
I sent Mr. Maehata a digital photo of a nanotube structure built
by Zome artist Steven Rogers and asked what price points would work.
He asked for beginner and professional sizes at corresponding price
I’ll build a couple of Zome models that work and cost them
with our standard bill of materials, adjusting the length of the
nanotube to fit the cost. I’ll send photos of the final models
for approval by Mr. Maehata, and then I’ll have Steve produce
images for the step-by-step instructions on our proprietary “Zomod”
software. Steve will email the images to Dale Hess at Spark Studio
in Boulder, Colorado, who will lay them out for digital printing
with general tips on building with Zome and some nanotube factoids.
The flip side of the instructions will act as the label. These fit
into stock plastic jars, which we use for this type of kit. We’ll
use high-quality, short-run digital printing for the first run of
instructions. Mr. Maehata may choose to supply print-ready Japanese
translations for his order. The kits should be ready to ship in
contrast, the design of Zome components and tooling took 12 years.
Even a minor change to the end of the struts, which will improve
the connect-ability of the parts, has been in research and development
for several years. We got a patent on it last fall, but it may take
another year before the new parts are in production.
TDM: What elements do you believe to be essential
to creativity in toy design and development?
Maybe we’re so creative as toy designers we’re eroding
the natural creativity of our kids. Listen to your kids. Play with
your kids. If you cut the cord to the TV and throw out the Disney
videos, you find kids are inexhaustible sources of creativity. Often,
a curious child finds the box more fun to play with than the gift
that came inside it. My daughter can build up a story kingdom that
lasts for 45 minutes around a conversation between a pencil and
a fork. Kids can turn anything into a toy--they’re the greatest
toy inventors ever. Maybe we should let them fire us.
In what ways do you feel that Zome inspires creativity and innovation?
I recently sent a large Zome kit to a gentleman who thought it might
help him solve a problem he was working on. He called me back the
day he received it, and could hardly contain himself: “Zome
proves ancient civilizations existed on Mars!” And you know
what? He might be right. When something as beautiful and elegant
as Zome can happen in my life, I’m ready to believe anything
More information about the company can be found at zometool.com.