In this fast-paced word game for two to five players, players trade two-sided letter cards between elegant wood racks, to create words, or steal them from each other. It may be used for family game nights as well as in educational settings. Game play takes 30 to 45 minutes. "PatchWord employs a unique game mechanic using cards with different letters on the inside vs. the outside, which trains logic, memory and sequencing skills, as well as spelling and vocabulary skills," Daniel Weaver, founder of Knightweaver Games, told TDmonthly. This product has won the following awards: 2009 Dr. Toy Best Vacation Children's Products; and 2009 Game of the Year for Educational Word Game from Creative Child Magazine. Launch date: January 29, 2009.
Patchwork is a fast-paced logic game for two to five players designed to build logic, memory and patterning skills in a fun setting. Players trade colorful, two-sided cards between elegant wood racks to create sets, or steal them from each other. Game play takes 20 to 30 minutes. "The game employs a totally unique game mechanic that is easy to learn, fun to play and teach[es] logic, memory and sequencing skills," Daniel Weaver, founder of Knightweaver Games, told TDmonthly. This product has received the following awards: 2009 Oppenheim Gold Seal; 2009 Dr. Toy Best Vacation Children's Products; 2009 Seal of Excellence for Kid's Strategy Game from Creative Child Magazine; and 2009 Outstanding Products iParenting Media Award. Launch date: January 29, 2009. — "It is an engaging game that encourages player to think logically while trading card with other players. You have to use logic, memory and create pattern sets to win the game," said Angel Stahl of Angel's Toy Barn in Greensburg, Pa., who especially liked this game at the 2009 ASTRA Marketplace. Editor's Note: Gamewright announced May 25, 2010, that it signed an agreement for the worldwide publishing rights to Patchwork. Play will remain the same; however, Gamewright will re-launch the game as FlipOut in late 2010 or early 2011.