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600 Fake Labubu Dolls Seized; Pose Choking Hazard
Fake Labubu Dolls Pose Toxic
These counterfeit plush toys, a viral collector’s item, pose serious risks due to choking hazards from small parts and the potential presence of toxic substances. Trading Standards teams have confiscated thousands of these unsafe replicas, often lacking proper safety markings and legitimate importer details. Parents are advised to check for authenticity features such as holographic stickers and scannable QR codes when purchasing.
600 Fake Labubu Dolls Seized; Pose Choking Hazard.
Investigations revealed these imitation products, popular vinyl-faced plush toys, posed a potential choking hazard due to small, easily detachable parts, failing safety standard tests. Authorities are advising parents to be cautious when buying toys from unfamiliar sellers, highlighting the dangers of non-compliant counterfeit goods. Anyone with concerns about unsafe toys is encouraged to contact the Citizen's Advice consumer helpline.
Little Lambs Consignment Sale Returns to Tuscaloosa August 21-23.
This community-wide event offers a range of gently-used children's clothing up to size 14, baby items, nursery furniture, toys, and books. Operating since 2002, the sale is run by church members and community volunteers. Proceeds generated from the event benefit various ministries at First United Methodist Church, as well as consignors.
Police Warn Childcare Abuse Undetected; Call for Database.
Detective Superintendent Linda Howlett, head of the NSW Police Child Abuse Squad, testified that offenders are moving between centers undetected due to missed "red flags" and a reluctance from some agencies and parents to report incidents directly to police. She advocated for a comprehensive database to track intelligence on suspicious behaviors and emphasized the need for a mandatory two-worker per room policy to enhance child safety.
Global Licensed Entertainment Market to Reach $268 Billion By 2031.
This sector, which encompasses products derived from entertainment franchises like movies and games, is expected to expand at a compound annual growth rate of 6.77%. The expansion is attributed to factors such as heightened fan engagement, strategic licensing partnerships, and the evolving digital landscape of entertainment consumption.
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