Each player is a daemon that guides and influences the main character. The game is a struggle between daemons to control main character's mood by using the environment surrounding the character. Daemons take turns playing cards to trigger the environment to shift the mood. Each player's actions directly affect decisions and strategy of the other players. The game ends when Moody enters the mood wheel. Players uncover both mission cards and check how close they are to Moody's final mood determined by the mood marker. Each space gives 1 point. Count how far is the distance from your mission mood to the final mood marker. The player with the least points wins the game. Each game can end up in a draw between 2 players. Play more than one game to truly establish who is the MOOD MASTER.