MightyMind develops creativity & helps children understand visual/spatial relationships. A great confidence builder in a fun, purposeful format. Children learn to solve puzzles entirely on their own. Starting with the simple concept of manipulating shapes, kids follow a logically programmed sequence of patterns, learning how to manipulate different geometric shapes to build pictures of increasing complexity. This set features a zoo theme and puzzles that include animal shapes.
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Magnetic MightyMind is ideal for travel and can keep kids busy for hours. The game includes a series of 30 puzzles that increase in difficulty. Some include color cues. Children learn as they place magnetic pieces onto each card, developing independence, self-expression and accomplishment. Launch date: Fall 2007.
MightyMind is a creative play-alone activity for children ages 3 to 6. MightyMind was an original winner of the Parent's Choice Toy of the Year award. It has been three times nominated by Parenting Magazine to the Toy Hall of Fame. It sells in 22 countries from Europe to Asia. MightyMind and its sequel, SuperMind, keep kids busy and happy for more than half an hour. No reading or language is required, and it teaches kids everything they need to know to solve and build complex jigsaw puzzles. MightyMind "Makes Kids Smarter."
— Mighty Mind is a favorite in Amy Barrett's store, Lasso the Moon Wonderful Toys in Helena, Mont. “ Some educational packaging is unappealing and doesn't let you know what it can do for your child. … This really lets you know what's going on.”
— “They can take them in the car and the pieces stick inside the tin box,” Terri Watkins, an employee at Interactive Toys Crafts and More in Cle Elum, Wash., told TDmonthly
about the magnetic version of Mighty Mind, an evergreen seller.
— Dalene Lockhart, owner Toy Town
in Casper, Wyo., said in July 2008 that “customers like it because it's expandable and goes from ages 3-8, and keeps kids busy for a long time.”