Kids can line up the arrows on Froggy's belly and watch him spin through the water from one end of the pool to the other. He uses 2 AA batteries. The "patented random direction makes him zip in random directions," Doug Rubel, CEO of MindWalk, told TDmonthly. Launch date: 2009.
Crabs and lobsters have eyes that see multiple images like a kaleidoscope. With Oggle Goggles kids can explore underwater the same way. Six each of two different styles — Slats and Cones — are available. Blister size - 8” x 10”(20.3cm x 25.4cm). Launch date: March 2007.
Baby Penguin and Clown Fish magnetically hug in place, as the Mothers spin, flip and race up and down and all over the place. They can be used for bath or pool play. When the babies are not attached, they float to the surface.
They can dive as far as 5' in the pool and are also fun to take in the bathtub. They use an AA battery and move through the water in unpredictable directions. They each have a light-up nose that never goes dim. Turbo Subs sit in a display box of four different styles, three of each. They are 6.5" by 3.5" by 2". — “I would have to say, for this year, the surprise was summer items, pool toys … It’s probably because of the heat. MindWalk was the big-selling manufacturer,” said Lance Ghulam, manager of Handlebar Toys in Lafayette, Calif. — “Basic beach and sand toys. Parents are trying to move away from video games,” was what Emily Holmes, executive assistant to the president for Ambassador Toys in San Francisco, had to say about surprises in her store. — “Our Turbo Subs are part of our Super Subbie product line which uses patented random motion technology,” Denise Sanger, VP of operations at MindWalk USA, told TDmonthly. “This allows our Turbo Sub to move through the water in unpredictable directions, diving down 5' in the pool or just scooting around in the bathtub. In addition, the Turbo Sub has an always-on light in the nose, which makes it fun to play with in the dark, too.”
This magnetic mind game for 2 or 4 players consists of 24 magnetic polyhedrons and a 6-color die. Players roll the die and then place a shape and color matching piece on the start piece, adding to the clone at every turn. Although it’s okay to turn or flip the CLONE! To locate a matching side, if the CLONE! Falls apart, the player moving it loses. The play continues until one side uses up all their pieces – and wins! The game can be played at two levels: younger players can use the pieces to build a cube. Older players can build a cube that displays all 4 colors on all 6 sides.
Players have to build a tower of magnetic Mindblocks, while at the same time causing the other player to create an imbalance in the force field that brings the tower down. Players are not allowed to touch any blocks except the ones they are playing. The first player to topple the tower loses.
This magnetic mind game is suitable for 2 or 4 players – with 3 brains each. It’s not an ordinary Tic-Tac-Toe, because the Xs and Os in this game float. The 13 Magnetic Rings are divided among the players. The first player lays a piece with a red circle up on any of the 9 pegs, except the center. The second player then places a piece on any peg. If a piece is placed on top of another piece, red-circle sides must always face red-circle sides and blank sides must always face blank sides. This ensures that the pieces levitate. The first player to get three in a row, wins.
Mom takes Baby for a spin in the pool, thanks to her motorized water-safe body and the couple’s magnetic attraction. They spin, flip and race through the water, powered by her little propeller tail. When Baby’s on his own, he floats to the surface. Mom is about 5” and Baby’s about 2.25”.
This battery-powered Mom and Tyke combo is powered by two AA batteries (not included) lodged in the Mom’s water-tight screw-together body. Junior catches a ride with Mom thanks to their magnetic attraction to one another. Once activated, the duo spins, flips and races all over the place. When Baby wants to take a swim alone, he floats to the surface. Mom is about 5” and Baby’s about 2.25”.
This cool game for two or more players lets kids toss sharks without getting bitten. Each player gets one set of 3 Target Rings and a Dive and Rise Shark. Players set themselves 10 feet from one another and float their targets. Each player tries to land her shark in the opposing player’s Target Rings. The first player to score 10 points wins. Distance between players can be modified to fit the age and skill level of the players. Rings are 6”, 12” and 24”.