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Introducing GRAND CONQUEST, with moats and drawbridges.
This new advanced version of Conquest features Camels, Catapults and Siege Engines as well as the original Conquest pieces. In addition, each player has a metal or plastic capitol with five drawbridges that can be raised or lowered over the moats that surround each capitol.
ToyDirectory Product ID#: 2368 (added 10/19/2004)
The 4-player game is unique in that all players must get into the fray immediately. All conditions of victory require... demand active, aggressive play. Passive play is suicide. Any time you can attack and win more than you lose, it is to your advantage. Thus, every game is fast moving with action on every round. One winner per game. There is no second place. You may play the regular game (every man for himself) or partners. However, partners may not talk to each other so that the strongest player cannot dictate the moves of his partner. Players must look ahead to see how to coordinate their moves with each other to bring about victory. "You cannot help but have fun with the first game since you get to make 20 moves per turn, interrupted only when you make a capture," said Donald Benge of Conquest Games. "Conquest is a thinking game, but it is fun because you can do so many things, and yet the rules are very easy to learn."
ToyDirectory Product ID#: 1895 (added 12/10/2004)