Urbania is a game of city renewal where players try their hand as a famous urban planner who is working on the re-development of a run-down city. To accomplish the job players must: hire the best specialists and designers. They must submit plans and create blueprints. Players must construct new and dynamic buildings to bring the city back to its former glory. If players can manage your projects well, they will become the most renowned planner and take credit for the city’s amazing turnaround. Launch date: 2012.
Begin a quest to settle the island of Catan. Guide brave settlers to victory by using clever trading and shrewd development. Use resources—grain, wool, ore, lumber, and brick—to build roads, settlements, cities and key cultural milestones. Get resources by rolling the dice or by trading with other players. Catan is a modern classic. It truly redefines social board games and been awarded with “Game of the Year” honors in Germany, the United States, and a host of other countries. This New edition features a six piece reversible board allowing for more replay value than the previous Gallery Edition. Launch date: 2012. Awards: 2013 TDmonthly Seal of Approval
Aeroplanes™ explores the dawn of commercial aviation, an exciting era between 1919 and 1939. Players experience the difficulties and triumphs of commercial airlines in Europe, pioneering airports and service in continental Europe and around the world. Aviation spurred the growth of intercontinental travel, and airlines struggled to dominate the regions of the globe that they served. Rapid technological advances in planes play a vital role in this development as players compete to purchase newer more efficient aeroplanes, build airports and move passengers around the globe. Earn bonuses and prestige for being the first to fly to North or South America, and win by maintaining the most airports around the world, and running airlines profitably. For 3-5 players; game time is about 2 hours.
In Empire Express, players create competing railroad empires by drawing railroad tracks with crayons upon an erasable board. Players win if they utilize their network of rail lines to acquire and deliver goods efficiently to accumulate the largest personal fortune. The base game provides pre-programed routes on a board depicting a north eastern portion of the US with demand cards providing players with an easy way to learn the system through play. Players start with the bare bones of a railroad: an empty train and track connecting some cities. Each turn players take turns building track, operating trains, and delivering loads. The bank will pay players for each delivered load. With the starting route guided by the board, only two loads per card and a visual pick-up and delivery guide on every card the learning curve is greatly shortened. For 2-4 players, 90+ minute game time.
In the game White Water each player directs the actions of four courageous rafters. Each raft in the race contains four crew, with two crew from one player and two from another player. Players control the crew within a raft, but also may use Energy cards to additionally help one raft or the other. Dice represent the effects of hazards they encounter, and even the best-laid plans can be spoiled by another raft pushing players in a direction they don't want to go. Launch date: May 2012.
Welcome to Ankh-Morpork - the oldest, greatest, and most odorous city on Terry Pratchett's Discworld, a place where trouble is always in the cards. Players are one of seven personalities vying for ultimate control of this proud and pestilent city, using their cunning and guile they'll encounter wizards, assassins, watchmen and thieves, all of whom will affect their fortunes. A finely detailed map and over one hundred individually illustrated cards depicting the city's most beloved and infamous characters, locations, and organizations immerse the player in Discworld's most unruly city. Discworld Ankh-Morpork blends the distinctive humor of Terry Pratchett's best-selling novels with strategic challenge and a dose of mayhem into one devilishly addictive Discworld adventure for two to four players. — As of 11/23/2011 this product had 7.06 out of 10 stars from 835 ratings on BoardGameGeek.com.
In this game, players build a railroad empire in the land of the rising sun. Players use their initial investment to build track. Then pick up commodities where they are grown, mined, or manufactured and deliver them to a lucrative place of demand. Players complete a delivery and make the money they need to buy larger, faster trains, and expand their railroad empire. Win the game by building the most effective railroad empire. Obstacles are rival tracks and Japan’s great mountains, channels, and rivers and restrictive coastline. Nippon Rails is geographically accurate. The game depicts Japan’s rivers, plains, and mountains, as well as its natural resources. It’s a great way to learn about the geography, business, shipping, and transportation of Europe while having fun with friends or family. For 2-6 players. Playing Time: 120-240 minutes. Launch date: October 20, 2011. — As of 10/20/2011 this product had 6.7 out of 10 stars from 358 ratings on BoardGameGeek.com.
July 21, 1861 - the raw untried armies of North and South meet for the first battle of the American Civil War. Players can take the part of General Beauregard of the Confederate States of America defending Virginia, or the part of Union General Irvin McDowell seeking to stop the rebellion of the south and re-unite the nation. Simple game mechanics center on a system where command opportunities are determined by dice, action cards and the frustrations of command are eloquently portrayed. Simply put, the Union Army of Northeastern Virginia must seize Manassas Junction or rout the Southern Army to achieve victory. The Confederate Army of the Potomac & Confederate Army of the Shenandoah win by routing the Union army, avoiding rout, by seizing the Northern town of Centreville, or simply denying the Union victory. For two players; game time averages 45 minutes. Launch date: September 1, 2011.
Strike of the Eagle is a strategy game that simulates the tenseness of the Polish-Soviet War of 1920. This war featured a return of sweeping cavalry attacks combined with new weaponry innovations such as planes, tanks and armored cars. Gone was the static trench warfare of WWI where front line changes were measured in yards. Instead, the gains of this war’s campaigns were measured in hundreds of miles from Kiev and beyond Minsk in the east, to Warsaw and the German border in the west. Strike of the Eagle is the first game in the new Fog of War series. This series covers pivotal wars of different eras, allowing players to relive and learn about the struggles that took place. The heart of this unique series lies in players placing secret orders on the map during each turn to bluff, mislead, misdirect and outplay their opponents! The orders are then revealed and executed by the player’s armies that are represented by wooden blocks of Brigade and Division strength forces of between 1500 to 8000 men. The exact composition of a player’s forces is kept hidden from their opponent until battle is engaged. For 2-4 players.
The Struggle for Catan™ is a fast-paced game between the 2-4 factions developing newly settled Catan. Manage your resources to build settlements, cities, city improvements, knights, and roads that generate victory points or special abilities. While your settlements, cities, and city expansions remain yours, valuable roads and knights change hands. Varied expensive city improvements give you additional victory points and lasting advantages, so they’re generally key to victory. As in The Settlers of Catan® board game, you win by being the first to acquire and play 10 victory points. The Struggle for Catan™ is the perfect way for 2-4 players to swiftly and casually explore, settle, trade, and build on the beautiful and ever-changing island of Catan.
Seize and capture your friends' pawns in this game with two unique ways to play. Brainy Got'Em! offers the strategic challenge of outsmarting and cornering your opponents with deliberately placed walls, while the tricky yet fun-for-all-ages Bright Got'Em! has the same goal of trapping your opponents, plus colorful surprises that will keep you on your toes. Surround yourself with friends and family and get ready to enjoy two great games that hold more fun than any four walls can contain. Game includes 1 double-sided game board that includes both versions of the game. For 2-6 players.
A team of vampire hunters, with its leader Doctor Van Helsing, prepare for a fierce fight with Count Dracula. Explore Dracula's castle to find the equipment necessary to properly outfit the team. Watch each other's backs and beware Dracula; he is able to disappear and appear suddenly. Should he catch you unawares, he can turn you into a vampire and have you join his side. Van Helsing is the latest release from Frederic Moyersoen, designer of Nuns on the Run and Bacchus' Banquet. In Van Helsing one player plays Dracula, moving through his castle searching for his brides. The other players play Van Helsing and his associates. They move through the castle trying to avoid being bitten and searching for weapons and equipment that will help them defeat Dracula. Players bitten by Dracula become his minions and try to help him catch the other players (so no players are ever out of the game). Will Van Helsing and his brave team of vampire hunters stop Dracula before he can return his brides to his coffin or will them become his minions?
It is the dawn of the "Age of Railroading" in America. You're a wealthy investor and speculator betting that the new technology will revolutionize transport. Commerce will no longer depend on rutted roads and slow canals. Instead, it will ride the rails on swift, powerful "Iron Horses." This railroad investment and building game covers the years 1830 to the present. You and your fellow players become the stockholders of America's first railroad corporations. Since the largest shareholder becomes president, you compete for control of the strongest firms. As president, generate revenue by building track and buying and operating trains-regardless of shareholders' needs. Meanwhile, you pay heed to the volatile stock market. You strive to invest in flourishing companies in order to earn healthy dividends. You try to buy stock in corporations that are rising in value, collect strong, and sell before the stock values drop. For 3-6 players. Playing Time 180-240+ minutes.
The Catan Dice Game is a fast, fun way to experience Catan on-the-go. Discover, explore, and settle Catan. Play time is estimated at 15-30 minutes. It's a great casual introduction to the world of Catan. With six colorful, embossed 16mm plastic dice, a generous pad of full color double-sided score sheets featuring two maps for alternate play. You can roll-and risk-your way to victory. For 1-4 players.
Catan® is a modern classic. An international favorite, it has redefined social board games. Now you can create Catan out of wood and enjoy settling and building using specially tooled wooden pieces. Embark on a quest to settle the fair isle of Catan! Guide your brave settlers to victory by using clever trading and development. Use resources (grain, wool, ore, brick, and lumber) to build roads, settlements, and cities, and buy development cards. Acquire your resources through trades or the role of the dice. But beware! You never know when someone might cut off your road or if the robber will appear and steal your precious gains. Are you the best trader, builder, or settler? Will you master Catan? The strong, compartmentalized box contains: 52 thick, beautifully illustrated map hexagons, 144 specially designed playing pieces, 6 hexagonal building costs summaries and 2 special victory point markers, 1 vile robber, 2 dice, and 28 random number chits-all made from sturdy wood. The 154 cards, like the hexes, bear fine artwork from Michael Menzel. This special limited 15th Anniversary Wood Edition of The Settlers of Catan® is designed for 3-6 players.
Build your domain to best your Rivals. The Rivals for Catan puts you in charge of one of the two factions developing newly-settled Catan. Use your under card mix to create your own principality. Explore and settle new lands, acquiring resources through card play and the luck of the dice. Use gold, response combinations, and trade to develop your domaine. Expand your settlements and cities, recruit heroes, and defend your lands through politics, invention, and intrigue. Your cunning and a dash of luck decides who will be Prince of Catan. The Rivals for Catan contains 180 Cards, Production Die, Event Die, Commerce Token, Knight Token, and Rules & Card Index. For 2 players.
In Wacky Wacky West, players are townfolk who place track tiles, street tiles, and river tiles hoping to destroy their rivals’ buildings. Every time someone tries to build over a precious outhouse, the town votes. Players try to enlist their supporters, represented by cards, to vote with them to stop or encourage the play of certain tiles in order to save some of their buildings or take out those of their opponents. This two to four player game can be completed in about 45 minutes. The game contains a game board, four work gang figures, six goal cards, 32 vote cards, 60 tiles and rules.
Lemming Mafia - a leap of a game by Michael Rieneck. Leap into the wild world of Lemming mafia! Bet on lemmings as they race to be the first to Jump. But yours more than a mere wager. Lemming bosses give you missions. You must slow some lemmings, or stop them altogether by putting them in concrete shoes. You must guide your favored lemmings, using jackhammers to cut off any concrete and limos to speed them along. Pick the right mission, and the swiftest Lemming, and you win! Laughingly Larcenous Leaping Lemmings.
Conflict of Heroes merges the elegance of streamlined Eurogame rules with deep strategic wargames. The series is designed to create a tense and highly interactive game play experience. You must manage multiple command resources to move, attack, and take other actions with your units. This gives you great flexibility in executing your battle plans, but makes constant caution necessary as unit activations on either side can happen at any time. Price of Honor is an expansion and requires ownership of either Rise of Hero or Storms of Steel to play.
Price of Honour includes 2 new Polish landscape mounted boards, 2 Sheets of early war Polish, German and Russian tanks, airplanes and other units, 1 Sheet including all Awakening the Bear upgraded counters with new artwork and updated stats, 16 firefights. 10 playable with the AtB base game and 10 playable with the SoS base game, New summary sheets summarizing terrain and unit data for all of the Eastern Front games, Rule sheet adendum covering cavalry charges and other new unit data.
Las Vegas. The Strip. To the untrained eye, it's a sleepy desert crossroads. A wasteland of cheap hotels, gas stations, and dust. But to you, it is Paradise. Your brilliant plan? You will construct a magnificent chain of casinos and fill them with light. You will manufacture the ultimate dream of easy money and impossible luxury. You will sell-basically-nothing. You are not alone in this plan. In Lords of Vegas, you and your friends play rival developers, building on the Las Vegas Strip. You can get ahead by building the glitziest, most glamorous, and most popular casinos. But you can fall behind by letting your enemy become your boss. Lords of Vegas is a clever strategy game with all the thrills, risks, and rewards of the casino business. You start out with empty lots, build small casinos, and expand them as your bankroll grows. Your rivals can build next door, and they just might take you over with a clever paint job or a lucky roll of the dice. Buy, sell, trade, and gamble your way to the top as you build your empire along the storied Strip. So come on, roll the dice, and build your piece of Paradise!
For 2-4 Players.
Contains Snazzy game board, 4 turn summaries, 55 cards, 40 chips in 4 colors, 48 dice in 4 colors, 4 poker chips, Money, 45 casino blocks, Rules
Automobile™ carries you back to the birth of America’s car industry, when inventors, craftsmen, and entrepreneurs created a wild array of marvels and misfortunes. You step into this rough, romantic trade hoping to create a fortune by building and selling cars. Tapping the talents of men like Ford, Sloan, Kettering, Howard, Durant, and Chrysler, you balance quality versus quantity, mass production versus premium branding, and innovation versus distribution and aggressive sales. Lose your balance and you go bust. Strike the best balance, shift the right gears to best your rivals, and you’ll be rich. You might even win. So, pull up your sleeves and start making cars.
The 19th Century has arrived and Americans are heading west. Wagon trains are forming up and heading out to settle new lands and build new cities. These new cities will need railroad lines to bring in new people and necessary goods. Some head west for the adventure, some to start a new life, still others to find work.
Look west to make your fortune. As the population grows, resources will dwindle and the smart money seeks new sources and new markets. Finance your settlers as they head west to build the cities of tomorrow. Link these cities with rails of steel and operate your railroad to supply the townsfolk with goods. To the west lie lands to settle and fortunes to be made!
Settlers of America: Trails to Rails utilizes the familiar Catan hex-tile grid to present a map of the United States. Players collect and trade resources, in order to purchase, migrate and build settlements, forge railroads and acquire locomotives. Railroads are used to distribute goods to the interconnected cities. As westward locations are settled, old sources of resources deplete. The addition of gold adds to the depth of play and increases options for the players.
Rise of Empires play is divided into three eras. Choices made early in the era are repeated late, so your decisions must have both short-term and long-term benefits to be successful. This process requires tough decision-making and promotes an atmosphere with nail-biting suspense. Victory points are rewarded for building cities, having an empire, for progress in science, and for trading goods.
In Nuns on the Run™ you explore the exciting nocturnal world of a grand abbey filled with intrigue and deception. As the old abbess, the noble prioress, or a simple novice you become hunter or prey. Everyone gets a special “blessing,” but only the novices try to fulfill a “secret wish.” They must sneak through the dimly lit halls, corridors, and gardens, seeking keys and treasures unique to their goal. Meanwhile, the vigilant abbess and prioress patrol their routes, ever watchful of young novices who should be fast asleep in their austere cells. Are you wily enough, or sneaky enough to fulfill your quest and win the night?
England in the 12th Century. The players take on the roles of Prior Philip and Bishop Waleran. Philip wants to build the most beautiful cathedral in England. Waleran is planning his own project, a mighty fortress. Both players are trying to simultaneously build their buildings. To construct your building, you must obtain raw resources and convert them into building materials. You are supported by your friends and powerful allies, but are constantly opposed by dangerous foes. If you manage to overcome and build your building first, you win!