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| August 2006 | Vol. V - No. 8 | |||||
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On the Road With AsmodeeHow to Bring a Brand to Market With a Van, a Trailer and Hard WorkAsmodee Editions LLC is an established French company that’s been around for 15 years and takes in over 17 million Euro a year. Having conquered the Continent, they were getting a volume of requests for their product in the United States. So they sent Stephan Brissaud, vice president of sales and marketing, over to plant the brand in the New World. This is his story of how he came, he saw and he sold games told in his own words. We were getting more and more requests from retailers in the U.S. They really liked the quality of our products. So two years ago we started a trial program, translating three or four games and came over to attempt to market them through channels. We found, after a year and a half, that the best way to market them was to do it ourselves, so in December 2004 we opened offices here in America. We took three games to start with. Jungle Speed was a bestseller in France, selling more than 150,000 units there alone. We hoped to imitate that in the United States. Wooly Bully was also a good seller in France. We kind of cherry-picked our catalogue, looking for the cream. The Werewolves of Millers Hollow was the third. They were all family oriented, which was a big part, and what we know calls to the best, core market. We started with role-playing games, a niche, a tip-of-the-iceberg. We had no brand recognition at first. There were two challenges: build a brand and establish a network of customers from nothing. We had no prospects. With the help of the Internet, a fabulous tool, we built a prospect file. I bought a van on E-bay and a big trailer, filled it with games and have been on the road for the entire year. And it worked. The beginning was pretty tough. Each game had a retail price of $20, so it was hard to build a profit. A small retail store would only take two or three, so it would be a $70 order. But in the first six months, we got a break.
Dungeon Twister sold out at once and needed a new print run. On top of that, we released a new game, Mall of Horror, a zombie game. A thousand copies sold in one day. Since then, our Christmases have been good and we fulfilled our pre-orders. We are now having the enviable problem of keeping the stock in. Our first office was in Pennsylvania, but I live in Seattle. We’re hoping to relocate there. We have new games coming out: Mission Red Planet, an exploration game. Very exciting. All the customers are giving great feedback on the quality of design. Our in-house studio designs all the new products, and they are very talented people. They pay lots of attention to all the play, but particularly they make sure of the quality and design. It’s been a great time, and I’m hoping we’ll just keep growing. Jungle Speed by ASMODEE EDITIONS Wooly Bully by ASMODEE EDITIONS
Werewolves of Millers Hollow by ASMODEE EDITIONS
Mall of Horror by ASMODEE EDITIONS
Dungeon Twister by ASMODEE EDITIONS
Mission: RED PLANET by ASMODEE EDITIONS
Catalog Request Form Read what more than 400 retailers have told TDmonthly about toys since 2005 in Toy-Store Owners Talk to TDmonthly. Writer's Bio: Mark Zaslove is an entertainment industry veteran in developing content (writing, directing and producing television and feature films) for the major studios, including Disney, Universal and Warner Bros. A two-time Emmy Award winner for writing and recipient of the Humanitas Prize (for writing uplifting human values in television and movies), Mark is also Head of Content Development for Nice Entertainment. Read more articles by this author
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