As a wealthy Renaissance merchant, acquire mines and transportation, hire artisans and woo the nobility. Create the most fantastic jewelry to become the best-known merchant of them all! Players will acquire precious stones to trade them for development cards. Use development cards to acquire more gem stones. Use your gems and gold to create the most fantastic jewelry, and appeal to the nobles to gain the prestige you need to win.
To begin, one card is randomly drawn from those not given to players. This is placed in the middle of the table, date-side up and is the starting point of a chronological line which will slowly be built by players. The first player then chooses one of their cards. If the player thinks that the invention on their card came before that of the initial card, the player places their card to the left of the initial card. The player's card is then turned date-side up. If the player was right, it remains on the table. Otherwise, the card is discarded and a new one must be drawn to replace it. Play proceeds clockwise. The more cards which are correctly played, the harder it is to correctly place new ones. — In a February 2014 survey, Julie Steinbach, owner of Rainbow Toys in Falmouth, Maine, told TDmonthly that Timeline from Asmodee was a best-selling game at their store. — David Stelzer, owner of Shananigans in Baltimore, Md., told TDmonthly in an October 2014 survey that Timeline was his store's best-selling tween item. — In a February 2015 survey, two out of 11 retailers told TDmonthly that Timeline was their best-selling game.
Dixit Journey is the version of the award-winning game of storytelling through imagination and clues where one picture is worth a thousand words. In this new version featuring a gallery of artistically designed cards that offer simple images for easy individual interpretation, younger players now have the chance to stretch their imaginations and incorporate their best vocabulary skills, all in the fun of creative play. The challenge is for the leader of the round to give a clue that is subtle enough to ensure that at least one player (but not all) will understand which card is his/hers and vote for that card. Points are scored in relation to the identification of the storyteller’s card. The players move their icons on the scoring track based on the number of points they earn each round. Launch date: June 2012.
Barbecue Party an action-packed game for preschoolers. It’s all about action-reaction as players try to load up the grill with all kinds of funny food before it pops a gasket. Kids have to be very careful not to jiggle the grill when they lay an ear of corn, a tomato, or any of the other food pieces on top because it can jump at any time. Includes 16 plastic food pieces, 18 cards, & 1 pair of tongs/pliers. Launch date: June 2012.
Dixit Odyssey lets even more players have fun than ever before. Anywhere from 3 to 12 players can participate in this storytelling game. One player is given a picture card, while the other players receive a hand of six pictures. The designated storyteller uses a word or phrase to strategically hint at his picture, and the other players each choose one of their cards that best fits the description. Everyone then bets on which picture belongs to the storyteller. Game play takes approximately 30 minutes. Launch date: July, 2011. — As of 05/11/2011 a previous version of this product (Dixit) had 4.7 out of 5 stars on Amazon.com, based on 41 reviews. The product had only one rating below 4 stars. Pros: Creative; equally fun for adults and children. Cons: A reviewer who gave the game three stars said the scoring system was overly complicated and that the pictures on the cards are almost too elaborate.
In this coordination game, teams must imitate the robot movements shown on the cards. The team that is the best at controlling their 'robot' teammate with gestures and reaching the robot position faster than their opponents wins. Asmodee Marketing Manager Ruby Nikolopoulou told TDmonthly, "The price point is interesting for gifts." Launch date: October 2009.
In this card game, players enter a small dense forest, hidden from humans, filled with hobgoblins, elves and leprechauns engaged in a fierce struggle to see who will become Grand Master of the Woods. The cards show the various inhabitants of the forest and in each round, one plays a card to immediately apply its magical power. Depending on the powers, played cards will be stolen, swapped, lost, regained. Ruby Nikolopoulou, Marketing Manager at Asmodee, told TDmonthly, "The pocket format makes it easy to take on vacation." Launch date: October 2009.
In this game for three to six players, each participant in turn is given a picture card, while the other players receive a hand of six pictures. The designated storyteller uses a word or phrase to strategically hint at his picture (without being too obvious), and the other players each choose one of their cards that best fits the description. Everyone then bets on which picture belongs to the storyteller.
n the heat of the night, standing between the stars, the dream of all astronauts shine: the Moon . Stop dreaming, get in the action! Run around the spacecraft work-site and build the most amazing and colorful rocket . Be the first to make it take off! History will remember only one name. .. Is it yours?
Deep inside the Arctic Circle, brave sledders compete in a dangerous race to test their skill and endurance. But this snowy paradise conceals icy traps, and not all the teams will reach the finish line. The huskies must run quickly and their masters must display finesse and cool-headedness if they are to avoid the numerous pitfalls around the track. To help them on their way, the players have cards with different values that will make their dogs run at a more or less high speed. They have to manage their hand well in order to slide, increase speed, or slow down at just the right time. Only a keen tactical awareness will enable them to avoid the trees blocking the way or prevent them from skidding right off the track.
The tiny town of Millers Hollow is stunned by the discovery of Werewolves, who, under the cover of darkness, kidnap and devour townsfolk. To discover who the fiends are, a meeting is called, bringing together all of the townsfolk that, including such characters as a psychic, two lovers, a nosy little girl and more. This diverse group will lead the inquiry and decide the ultimate fate of the town. Launch date: August 2005.
The board game requires memory, audacity and cunning. Players race to cross the finish line, all the while spotting the dice, recreating proper formulas and picking up special cards filled with spells and sneaky tricks. The game comes with game pieces and a box that looks like a magic book and doubles as a dice cup. Launch date: May 2007.
In this game, players must think up questions according to a selected theme, such as “North America,” “At my wizard's school” and “What men want.” Each player’s goal is to score as many points as possible by creating a question that elicits one of the answers listed on the theme card. Each game set includes 97 Good Question cards, 40 Good Question – Beginner cards, 20 Theme cards, 90 tokens and one bell. Launch date: November 2007.
The goal is not to kill the greatest number of zombies but simply to survive. Players must flee from place to place while zombies try to devour the inhabitants of this cursed town. Each player controls three characters: a gorgeous blond, a big guy and a thug. Each one will gather a certain amount of points at the end of the game. Each place in the mall has different characteristics. It may contain varying numbers of characters and may give some bonus items, which will aid in survival. Mall of Horror is a simple game with very fast actions. The main challenge is to manage the movements of the three characters and negotiate with the other players because Mall of Horror is mainly a game of diplomacy ... and betrayal.
The tiny town of Millers Hollow is stunned by the discovery that it harbors werewolves, who, under the cover of darkness, kidnap and devour townsfolk. The townsfolk have organized to unmask any of their neighbors that are really monsters-by-night … then lynch the beasts to remove their evil presence from their quiet little town forever. To discover who the fiends are, a meeting is called, bringing together all of the townsfolk including some remarkable characters, such as the town psychic, a group of local hunters, as well as two lovers, a police captain and a nosey little girl. This diverse group will lead the inquiry and decide the ultimate fate of the town.
Wooly Bully is easy to learn. You place large square tiles representing terrain in an effort to build the largest pasture for your sheep, while thwarting the efforts of other players. The twist is this: since all players keep their identity (color) secret, no one knows which sheep are yours until you decide to tell them.
In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. The wooden Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game. Each player is dealt a hand of cards. In order to win, you must be the first player to get rid of all of your cards. Each turn, all of the players reveal one of their cards. If two cards are identical, those players must make a grab for the Totem. The faster player then gives his or her cards to his or her unfortunate adversary. To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the Totem by mistake — a grave error. Other cards force all players to make a grab at once, change the method of play or otherwise add to the difficulty.
The year is 1889. The Paris World's Fair is the most popular place to be, and the masses marvel at the latest technical achievement on exhibit. Meanwhile, the big industrial trusts, supported by their governments, are planning their next step — the conquest of Mars and the mining of the fantastic ores found in its subsoil. In Mission: RED PLANET players control one of these big corporations. They try to recruit the best scientists and astronauts and launch rockets both to explore the planet and to take control of the most promising places before anyone else arrives. Spies and armed forces are also required since this unexplored world is full of secrets and dangers. It exists many thousands of kilometers away from the nearest journalists, socialists and other such troublemakers resulting in no-holds-barred competition.
Dungeon Twister is a strategy board game for two players. Each player controls a team of eight explorers who must escape the dungeon through a rotating labyrinth of rooms. Even though the explorers possess amazing powers, including the ability to pass through walls, throw fireballs, shatter metal and regenerate body parts, escaping the dungeon will require every resource they have.