In Tsuro of the Seas players will sail the treacherous waters of the Mystic Seas in an engaging game of adventure and suspense. As the captain of one of the Emperor’s mighty Red Seal ships, players navigate the seas by placing Tsuro wake tiles to direct their vessel. Players must take great caution to avoid opponents’ ships...and those mysteries lurking on the horizon and under the sea. The last captain sailing to survive the mystic seas wins. For 2 to 8 players ages 8 and up; plays in 20-40 minutes. Launch date: August 2012.
Ugh is the life of a caveman through the eyes of John Kovalic. In Ugh! players encounter the Stone Age life by pushing their luck against the deck and trying to lock in as many sets of cards as they can before they are abruptly shocked by a natural disaster… Ugh! Each turn players can flip over up to three cards, all of which are good options for their set. Contents: 110 cards, including 4 Wild Cards, 28 Ugh! Cards, and 78 Number Cards.
Players must trap their opponents' pawns in one of two games of escape and capture. In Bright Got 'Em! players must outsmart and corner their opponents through savvy card play, sly movement, and clever placement of blocking walls. In the still-casual but even-trickier Brainy Got 'Em!™ players toss aside card actions in favor of a purely strategic challenge. Both games share the same goal, the same exciting intrigue, and the same social fun. Contents: One game board, The side with colored squares is used for Bright Got ’Em!, The side with white squares is used for Brainy Got ’Em!, 84 wall pieces, 55 Got ’Em!™ cards, 4 pawns. Awards: Major Fun Award; 2011 Creative Child’s Seal of Excellence
Double Double Dominoes is a new approach to Dominoes. Players score points by matching up dominoes over key areas of the game board. Play a Double Domino and players double their score. Players can grab bonus points every time someone matches their position on the score track with a domino played… including themselves. Contents: Game board, 56 dominoes, 4 score pieces, Game rules.
Players build their own Paths without opponents steering them in the wrong direction — or off the board. Tsuro is the quick-playing game in which directions can change as easily as the game plays. The rules are simple: Players place their stones, select their tiles and attempt to build a safe Path for their journeys. The Paths of other players cross and connect, so the choices made affect all the journeys across the board. Tsuro is recommended for 2 to 8 players. The game includes a game board, a Dragon tile, 8 markers and 35 playing tiles. Launch date: October 2005. (previously distributed by WizKids) Awards: 2011 Creative Child’s Game of the Year Award; Major Fun Award; 2009 Creative Child’s Preferred Choice Award