The party game where everyone is an animal...or at least sounds like one! In Quack-a-doodle-Moo each player gets a Barn Card with a random farm animal and the fun begins. As cards are quickly flipped over toungue-tied players stumble and stutter to blurt out the animal sounds of other players.
Party potion is the easiest way to get started with Snake Oil. The same crazy fun of the original Snake Oil Game with all new content formulated for children as young as eight years old while still great for the entire family. This edition can be played as a stand-alone game or mixed in with another Snake Oil edition for millions of hilarious new combinations!
In the Old West, the sly snake oil salesman had a special talent: he could get the most skeptical customer to buy the most dubious product. Now players can have their turn, inventing their own crazy two-word products and selling them to all types of customers. If the customer buys a product, the player wins. With over 280 wild words and 70 oddball customers, players will never run out of new combinations. Launch date: November 2010. Awards: 2012 Mensa Select; 2012 Dr. Toy; 2012 Toy Man Seal of Excellence — In a late Summer 2012 survey, Charles from Miller's Toys in Mamoronec, N.Y., told TDmonthly that Snake Oil is one of their top-2 best selling card games. They sell about 2 dozen copies a month. — As of 12/6/2012 this product had 5 out of 5 stars from 2 reviews on Amazon.com. Pros: Fun for all ages. — Gary Green, owner of Toy Box of Asheville Inc in Asheville, N.C., told TDmonthly in a February 2015 survey that Snake Oil was his store's best-selling game.
216 new categories and an extra timer to add to kids' Word on the Street fun. "Word on the Street is great for spelling practice, but is also a party game," Leah Sugar, VP of marketing at Out of the Box Publishing, told TDmonthly. Launch date: February 2012.
Scatter the bug cards all over the table or floor. Players race to capture the bugs by covering each Bug Card with a matching Leaf Card—It's a wild scramble to find each bug. The first player to cover all of the matching Bug Cards wins. 2-6 players. Launch date: September 2011.
First, a crazy definition is read to the group by the "Wordmeister." Next, players must grab three random word cubes and create a new word to fit the definition. Each new word is read out loud, and the "Wordmeister" picks the best one. The player whose words are chosen the most wins. 3-7 players. Launch date: March 2011. Awards: TDmonthly Top Toy Award, June 2011 — Why it won: Fauxabulary is a great game for large groups. It's similar to Apples to Apples, but creating new words out of different word-parts encourages kids to think creatively, and have fun with letters. It combines the silly group fun of Apples to Apples with the fast-paced scramble to create and find words like Scrabble or Boggle, and is reasonably priced relative to similar party games.
Each turn, one team flips over a category card and team members quickly brainstorm words that fit the category. The team agrees on a word before the time runs out and then pulls each letter in that word one lane closer to their side of the street. The first team to pull eight letters off the street wins. Word on the Street Junior is designed to encourage vocabulary development, creative thinking and teamwork, and is "great for all ages and all group sizes," Out of the Box VP of Marketing Leah Sugar told TDmonthly. Awards: 2010 Mensa Select; 2010 Major Fun; 2010 Oppenheim Gold; 2010 Dr. Toy Best Vacation Product; 2010 Parent's Choice Silver — Verlina Adema of What You Reading Now played Word on the Street Junior with her three children and enjoyed that the game required teamwork and brainstorming. As a homeschool mom, she appreciated that “This game incorporates visual, auditory and tactile learning styles so there is something for every child!” — The Board Game Family described Word on the Street Junior as the perfect party game because “every time we play it, we can’t stop with just one play…But that’s just great because the second game is always louder, more energetic, and lasts longer for a lot more fun.”
In this game, Aliens are on the loose and it’s up to the players to capture them. Everybody’s got aliens, but there are only two capture markers. Catch as many aliens as possible before the next player grabs the capture marker. The first to capture all of their aliens wins. For two to 10 players. Launch date: 2010.
Aliens are on the loose and it’s up to the players to capture them. Everybody’s got aliens, but there are only two capture markers. The goal is to catch as many aliens as possible before the next player grabs the capture marker. The first to capture all of his or her aliens wins the game. Launch date: July 15, 2010.
Three bands of pirates have discovered an island brimming with treasure. The goal is to conquer the island by capturing the gold and silver, or by eliminating the enemy pirates. Players must position their pirates carefully, as enemies are all around and they are hungry for treasure. "Unique pirate figures make the game very attractive out in the store," Leah Sugar, VP Marketing, Out of the Box Publishing, told TDmonthly. Launch date: June 15, 2010.
Players should gather their sunglasses, snowshoes and mosquito spray for travel to the Americas. Players use destination and transportation tiles to chart a course through North, Central and South America and the Caribbean — touring by airplane, cruise ship or on foot. With a little luck and clever planning, they just might outmaneuver their fellow travelers and be the first to make connections for a complete 10-day journey. It's "exclusive to the specialty market, great for families and educational settings," Leah Sugar, VP Marketing, Out of the Box Publishing, told TDmonthly. Launch date: May 7, 2010.
After rolling the special dice and flipping the timer, players race to list words containing the three letters shown on the dice. Only words listed by a single player score points, so players are rewarded for their speed and creative thinking. This game is adjustable for different skill levels and ideal for varied group sizes. Launch date: April 2009.
Players race to play all their cards by matching colored rings on the previously played card. Quick minds and fast fingers will triumph. The game "challenges your visual interpretation skills," Leah Osterhaus, VP of marketing for Out of the Box Publishing, told TDmonthly. Launch date: August 15, 2009. Awards: 2009 Major Fun Award
Players add or subtract 1, 2 or 3 to the number on the top card of the pile to determine if they have a card that can be played next. It sounds simple, but with everyone playing simultaneously, the options are constantly changing. The first player out of cards wins. The game is for two to four players and offers "quick, easy and fun mental math practice," Leah Osterhaus, VP of marketing for Out of the Box Publishing, told TDmonthly. Awards: Parent's Choice Award 2010. Launch date: July 15, 2009. Awards: 2009 Major Fun; 2010 Parent's Choice Silver
On each turn, one team flips over a category card. Team members frantically brainstorm words that fit the category while the opposition tries to sidetrack them. The team must agree on a word and pull each letter of that word one lane closer to their side of the street, all before the time runs out. "It has excellent educational applications but feels like a party game," Leah Osterhaus, VP of marketing for Out of the Box Publishing, told TDmonthly. Awards: 2009 Oppenheim Gold Award; 2009 Major; 2010 Dr. Toy Best Vacation Products; 2010 Mensa Select. Launch date: June 2009. — "A great language skills development game. I wonder if they are going to make a Spanish version," Jennifer Shuman, owner of 1SmartNoodle, told TDmonthly at Toy Fair 2010.
Players race to get rid of the cards in their hands by creating sets and runs in the middle of the table. Don’t have the right cards? No problem — grab from a set or run already on the table, or play your cards on any existing set or run. It's "the fastest Rummy game available," Leah Osterhaus, VP of marketing for Out of the Box Publishing, told TDmonthly. Launch date: August 15, 2009. Awards: 2009 Major Fun
Backseat Drawing is fun for the whole family. Players race to identify what the artist is drawing. But, the artist doesn’t know what he or she is drawing; the artist can only follow the instructions given by the director. The excitement continues as players attempt to follow directions and guess what the picture might be. Launch date: 2009.
Players race to say a common phrase using one word from the previous phrase. If a player pauses, the horn honks and he or she has to give up a link. The player with the most links when the first player is out wins The Chain Game! Fast, fresh and free flowing . . . The Chain Game is the link that brings friends and family together. Launch date: 2008.
Using a variety of shapes, players build a picture of the item listed on the Squint Card. If a player guesses before the time runs out, both the builder and guesser score points. For Squint fun with the whole family, see Squint Junior.
In Ninja versus Ninja, players must lead a team of six Ninjas to victory by eliminating all of their opponents or by venturing into the rival dojo and returning safely. However, while Ninjas are rewarded for venturing further into the opponent’s dojo, they also run the risk of being eliminated themselves! A Ninja Master and a Shadow Ninja assist players in tracking their progress. Ninja versus Ninja contains 14 Ninja figures, 2 Ninja Master Figures and 2 unique sword dice. Launch date: 2008.
Players have ten days to chart a course across Africa—touring by car, plane or foot. Using clever planning and a little luck, players attempt to be the first traveler to make connections for a complete ten day journey. Also available in Europe, Asia and USA editions. For two to four players. Launch date: 2008.
Gold Digger sets two to five anxious prospectors on a quest to find their fortunes in gold. Picking the right mines will yield a conucopia of riches, but players must beware of fool's gold! This game has received the following awards: 2004 Traditional Games 100, 2004 National Parenting Center Seal of Approval, and Canadian Toy Testing Council Three Star Award. Launch date: 2003.
In a flurry of no-holds-barred trading, only the crafiest players will survive in this stock-taking, deal-making game. The first player claiming majority control is the winner. "The players control the entire game," Leah Osterhaus, VP of marketing for Out of the Box Publishing, told TDmonthly. It has won the following awards: 2004 Games 100, 2004 National Parenting Center Seal of Approval, 2004 Dr. Toy Best Vacation Children's Product, 2004 Parenting for High Potential Recommended, and 2004 Canadian Toy Testing Council Three Star Award. Launch date: 2004.
This innovative card game plays like a ball game and sends action in all directions. Players send a card to another player and see if they have what it takes to respond. "Pepper is based on the familiar playground game of four-square. It is a simple card game that is great for families," Leah Osterhaus, VP of marketing for Out of the Box Publishing, told TDmonthly. The game earned a 2006 Creative Child Magazine Seal of Excellence. Launch date: 2006.