Once Upon a Time is the award-winning storytelling card game that encourages creativity and collaborative play. One player is the Storyteller, and begins telling a story using the fairytale elements on her Story cards, guiding the plot toward her Ending Card. The other players use their own cards to interrupt her and become the new Storyteller. The winner is the first player to use all her Story Cards and play her Ending Card. The object of the game, though, isn't just to win, but to have fun telling a story together. Launch date: October 2012.
Uncover a murder most foul by revealing six story elements that together describe the deadly deed and spell the word MURDER. But take care that opponents can't do the same. Take their letters, counter their actions, or call on a waiting Crow to influence the murder before they do. At any moment a well-played card can shift the balance and seal someone's fate. Murder of Crows is a fast-paced card game for 2 to 5 players that's quick to learn and features atmopheric art by Dungeoneer illustrator Thomas Denmark. A game typically lasts 15 to 20 minutes, and is designed for ages 13 and up. Launch date: August 2012.
Renowned Cthulhu Mythos aficionado Kenneth Hite retells H P Lovecraft's classic "The Dunwich Horror" in this story of childhood terror, with adorable* illustrations by Andy Hopp. Cliffourd the Big Red God features 32 pages of full-color illustration, and is sure to be a hit with the newest generation of Lovecraft fans and their parents. The third in the Mini Mythos series (after Where the Deep Ones Are and The Antarctic Express). * May not be adorable to all earthly species. Launch date: July 2011.
In Cthulhu Gloom, you control a group of Lovecraftian protagonists and guide them down a path of horror and madness to an untimely death, while keeping your opponents happy, healthy, and annoyingly alive. While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins. Cthulhu Gloom is printed on transparent plastic cards. Cthulhu Gloom is a stand-alone card game that's also fully compatible with Gloom and its expansions. It introduces Story cards and Transformation cards. Includes two decks of 55 transparent cards, and a rules sheet in a tuckbox. Launch date: August 2011.
In this game players are a part of the Seismic Asphalt & Paving Company - located in the sleepy town of San Andreas, California - and they have been put in charge of one of its many road crews. The player's job is to build a network of roadways around San Andreas proper but, San Andreas is rather prone to earthquakes which will destroy the roadways. The objective of the game is to have more connected highways than your opponents.
Dare to enter the age of blood and gold with either The Cursed Blade or The Maiden’s Vengeance ship set. Each set includes all the coins needed for one player to construct his own ship. Opponents will each need their own ship set to play, but there’s no other limit to the number of players who can join in. The coins in each set are not randomized; ship sets can be combined to gain a wider selection of coins and the advantage over foes. Each ship set includes a rulebook, 16 die-struck metal coins, and a velvet game bag in a 6" x 9" x 1" box. Launch date: September 2006.
Adventure and glory await in Pieces of Eight, the rousing combat game of rival buccaneer ships on the high seas. You play the game with a stack of metal pirate coins held in one hand that represents your ship. The coins you choose and the order in which you place them determine your ship’s strengths, and you use the special abilities of your coins to destroy your opponent’s coins one by one. The goal is to expose the Captain coin buried deep in the middle of your adversary’s ship, then take him out. Each ship set includes a rulebook, 16 die-struck metal coins, and a velvet game bag in a 6" x 9" x 1" box. Launch date: September 2006.
Let´s Kill is a bloody little card game featuring distinctive stick figure art and gruesome humor. Let´s Kill Second Edition retains the look and feel of the original game published by Sancho Games, while polishing the mechanics and increasing production values. It´s for three to five players and includes two 55-card poker-size card decks in a tuckbox with a rulesheet.
From the twisted makers of “Gloom” comes “Corruption,” the game that rewards bribes, shady backroom deals and deception. The 3-7 players compete to win government contracts in the most dishonest, reprehensible way possible, combining the bluffing elements of poker and the strategy of real estate games. “Corruption” is guaranteed to give you the best time while bringing out the worst in you.
In the Gloom card game, the goal is to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. There are horrible but winning mishaps such as Pursued by Poodles or Mocked by Midgets that lower a player’s Self-Worth scores, or happy, but losing events such as marriages. The player with the lowest total Family Value wins. Printed on transparent plastic cards, Gloom features an innovative design by noted role playing game author Keith Baker. Multiple modifier cards can be played on top of the same character card; because the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You´ve got to see (through) this game to believe it. — Gloom is a great seller at the Wizard’s Chest in Denver, Colo., said owner Kevin Pohle. — “It's a darker humored game, but well-adjusted children will understand and enjoy it,” Eric of Gamescape in San Francisco assured TDmonthly Magazine. — “I have high hopes it will do really well; it’s the first time it’s been available at Christmas,” John Nephew, president of Atlas Games told TDmonthly. “It’s ideal for older kids and teenagers who are at the point of appreciating things morbid and ironic — especially surly teenagers with a Goth bent!”