Anomia is a game where common knowledge becomes uncommonly fun. Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy enough to give an example of a frozen food, or a dog breed; but you will find that your brain works a little differently under pressure. Easy to learn, fun to play over and over again, Anomia will have any group of friends, family, even perfect strangers, shouting and laughing out loud as they try to beat each other to the punch. It can be your turn at any time and anyone can be your opponent. For 3 to 6 players. One round lasts about 30 minutes. Launch date: Fall 2009.
— They sell "15 to 20" Anomia games per month at Magic Box in New Orleans, said manager James Dello Stritto in early 2011.
— Four of 12 retailers who attended ASTRA 2010 named Anomia as one of their favorite products at the show.
— “Anomia is really great; I’ve been told for the last year to get it,” said Kristen Pollard, owner of Mudpuddle Toys
in Marblehead, Mass., in summer 2010.
— In an August 2010 survey, nine percent of 43 retailers said Anomia is a card game best seller. Barbara Fineblum, owner of Barston’s Child’s Play
in Baltimore, Md., told TDmonthly
the same month that her store sold 89 Anomia games in one month.
Duple is a quick-thinking game of symbol matching and word-finding. Players flip letter cards in turn until the symbols on two players' cards match. Matching players face-off by being the first to shout a word which contains the letters on both cards. Correct answers must be at least 5 letters long and conform to ever-changing categories. Wild Cards and Cascades create unexpected face-offs and the All Play card gets everyone facing off a once. Distributed by Everest. Launch date: February 2012.
Awards: 2013 TDmonthly Seal of Approval