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Most-Viewed and Related Articles:
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Most-Viewed Articles (last 12 months)

1.Virtual Playgrounds See Gradual Decline
About a year ago, I wrote an article in the UK Toy News Magazine that said that there were really only five virtual playgrounds worth talking about – Mattel’s Barbie Girls, Ganz’s Webkinz, Disney’s Club Penguin (toy license: Jakks Pacific), Neopets (toy license: Jakks Pacific) and Russ Berrie’s Shining Stars...

7/1/2009



2.OnLive Threatens Video Gaming As We Know It
After a stellar 2008, the video game market is entering choppy waters. January and February were still decent, according to the numbers, but the advent of OnLive and the expansion of used-game sellers are likely to shake up sales in the near future...

4/1/2009






Additional Articles (from most recent)

1.Virtual Playgrounds See Gradual Decline
About a year ago, I wrote an article in the UK Toy News Magazine that said that there were really only five virtual playgrounds worth talking about – Mattel’s Barbie Girls, Ganz’s Webkinz, Disney’s Club Penguin (toy license: Jakks Pacific), Neopets (toy license: Jakks Pacific) and Russ Berrie’s Shining Stars...

7/1/2009



2.OnLive Threatens Video Gaming As We Know It
After a stellar 2008, the video game market is entering choppy waters. January and February were still decent, according to the numbers, but the advent of OnLive and the expansion of used-game sellers are likely to shake up sales in the near future...

4/1/2009



3.Innovations of 2009
In the January issue of TDmonthly Magazine, check in to see which toys will be turning heads throughout 2009...

10/1/2008



4.Webkinz Chicken “Coming Home to Roost”
I have a lot of friends among small toy retailers. I sold to them when I ran a toy company in the late ‘90s, and always felt that many large manufacturers were taking advantage of them just because they were small...

7/1/2008



5.Webkinz Speaks
At Toy Fair 2008, George Kacic, vice president of sales and marketing for Ganz, said he felt TDmonthly Magazine hadn’t covered his company’s point of view about the Webkinz shortage last year...

4/1/2008



6.Webkinz Get Sued!
Dec. 11, 2007 — From the "could it get any worse" department comes the news that toy-store owners are suing Ganz, Ganz may be returning the favor, Wal-Mart is...

12/1/2007



7.Tweens: Living a Virtual Life
Going virtual with a marketing campaign makes sense (and cents) for companies today, according to COO Jay Goss of tween/teen virtual world Whyville...

4/1/2007



8.Micro Blow Revitalizes Plush
The introduction of first-generation motion-sensing toys more than 10 years ago created market demand for more intelligent, less expensive and easier-to-operate animated products...

3/1/2007



9.Exercise: The Latest Addition to Game Time
The industry is delivering on a demand for more exercise with several different types of indoor activity games...

3/1/2006



10.Math Toys Get Back to the Basics
Retailers and educators have been telling TDmonthly Magazine that the trend is toward a traditional “hands-on” learning approach, featuring manipulative aids, such as marbles, beads, blocks and non-electronic counting apparatuses...

9/1/2005



11.TDmonthly´s Top 10 Most Wanted Non-Plush Talking Toys
TDmonthly spoke with over a dozen retailers across the country who said the following talking toys sell well at their stores...

9/1/2005



12.Turning Kids on to Language Skills
Reading and writing never required an on/off switch. But the new electronic aids turn learning phonics, spelling and other language skills into fun...

9/1/2005



13.New & Notable Toys: Interactive
Check out these new and noteworthy toys...

7/1/2005



14.TDmonthly´s Top 10 Most Wanted Interactive Games
The future of toys is now, as today´s interactive playthings incorporate components like invisible data streams, voice activation and color recognition technology. Interactive products have become user-friendly, insisting children participate with the toy instead of simply playing with it in a one-sided fashion. Tom Conley of the Charleston Post...

11/1/2004



15.Electronic Learning for Kids: Working Hard or Hardly Working?
Electronic learning toys currently account for nearly 10% of annual sales in the $21 billion toy industry. Overall, educational toys are the fastest growing segment in the toy industry. Current trends within the electronic learning toy segment include:...

9/1/2004



16.The Dawning of a New Age: Interactive and Electronic Products
With a focus on fun as well as school curriculum, interactive and electronic learning products for kids of all ages have become extremely popular in recent years...

9/1/2004



17.Educational Insights, Inc. is a Leader in Interactive Educational Toys
Educational Insights, Inc., a leader in the interactive/educational toy market, has been in the business since 1962 when founder Burt Cutler, an electronic engineer, and his wife, Diana, decided to develop a phonics course for their own children...

9/1/2004



18.Fun 4 Everyone: Toys for Girls AND Boys
According to the National Toy Council, boys and girls play differently and usually prefer different toys. It has been said that if you give footballs to a group of girls and dolls to a group of boys, the girls would be nursing the footballs and the boys would be kicking the dolls within an hour...

9/1/2004



19.More Than a Sugar Buzz: Interactive Toy Candy
Bud Damberg, marketing vice president at PEZ, claims its product is the original interactive candy/toy combination...

5/1/2004



20.MULTIMEDIA
TV Games JAKKS Pacific introduces additions to its award-winning TV Games line based on top brands and licenses. New releases include: Ms. Pac-Man TV Games, featuring miltiple classic games including Ms. Pac-Man, Galaga, Pole Position, Xevious and Mappy; the Atari Paddle TV Games, which look like the...

3/1/2004



 

Featured Products in TDmonthly Magazine:
Interactive
 
 
   
Active Minds is an exciting new company that has developed unique educational games that stimulate learning in a fun and engaging way.Active Minds was founded by Canadian born Sandy Evans, an author and artist, who’s mission for Active Minds is to create culturally important products and a company that gives back to its community...
More information on ACTIVE MINDS INC products.
 
   
Bossa Nova Robotics creates a new breed of dynamic personal robots. Based in the nation's robotics capital, Pittsburgh, PA, Bossa Nova is a spinoff from Carnegie Mellon University's Robotics Institute. Both Prime-8 and Penbo are built on Animotion Technology. Animotion is an innovative robotic bipedal platform that makes Bossa Nova robots agile and lively, allowing them to outmaneuver, outrun, and outsmart other Bots. The technology allows the robots to balance and walk by rotating arms or legs around the body. This gives...
More information on BOSSA NOVA ROBOTICS products.
 

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